Boons: Difference between revisions

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== Martial Disciplines ==
== Martial Disciplines ==
Martial Disciplines are rewards generally given to martial characters that can usually be taught by a teacher, learnt from observing a user, from an old manuscript, or through magical means. These are generally abilities that reward fighting in a certain way, and thus, you should not give any Discipline to any character, as it could clash with the character's play style.
=== Uncommon Disciplines ===
=== Uncommon Disciplines ===
==== Deflect ====
==== Deflect ====
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When an attack against you hits, you may use a reaction to move a number of feet equal to half your walking speed and perform an attack against the creature which just attacked you, provided you are in range.<br>
When an attack against you hits, you may use a reaction to move a number of feet equal to half your walking speed and perform an attack against the creature which just attacked you, provided you are in range.<br>
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
== Relic Weapons ==
Relic Weapons are weapons with unique properties, either by being objectively better than their ordinary counterpart, or by having some unique ability designed into them. Note, these are generally not magic items, while they might be slightly enhanced via magic or made using magic, their power comes from their impressive design and the way they are used, rather than the fact that magic courses through them. Relic Weapons can usually be found in chests, used by and taken from enemies, or sunk into a stone that requires a strength check to be taken out of. Immediately after the name of a Relic Weapon is listed what weapons you need Proficiency with to be considered Proficient with the Relic Weapon
=== Uncommon Relic Weapons ===
==== Composite Longbow ===
''Proficiency: Longbow''
This Longbow is built in a way to pack more of a punch, but lose some range. This weapon is a Longbow that deals 1d10 Piercing Damage, but only has a range of 150/400 feet.