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= Boons = | |||
Boons are ways to award players without giving out XP or Magic Items. These are usually given by NPCs or found in the world. Boons come in a variety of rarities to show their rough power. | |||
Common Boons will give a slight edge, and are usually suitable for levels 1-3. | |||
Uncommon Boons can alter certain ways characters approach situations, giving decent power in the right situation, and are usually suitable for levels 4-7. | |||
Rare Boons are usually a core foundation of a group's fighting style, difficult to master, requiring certain stipulations to use, but quite powerful, and are usually suitable for levels 8-11. | |||
Epic Boons are powerful and should not be given out lightly, usually used by one or two masters, and are usually suitable for levels 12-15. | |||
Legendary Boons are only heard of in Legend, representing a great adventurer's very fighting style and could be a personal goal to find of a character who wishes to emulate that adventurer, and are usually suitable for levels 16-20. | |||
Unique Boons are generally either tied to the story of a campaign, or not known to the general public, these should be given out in a specific place and can vary wildly in power, some scaling with level. | |||
== Martial Disciplines == | == Martial Disciplines == | ||
=== Uncommon Disciplines === | === Uncommon Disciplines === |