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| '''Boundless Hoard.''' At 18th level, you can manifest vast treasures from those bound to you, raining them down upon your foes. As a bonus action on your turn, you can spend up to 5 sorcery point to conjure objects from your bound hoard, and send them flying toward targets within 60 feet of you. You conjure one tiny object per sorcery point spent, and can direct the objects at one target or several. Make a ranged spell attack for each object. On a hit, the target takes 2d8 force damage, and the object disappears. | | '''Boundless Hoard.''' At 18th level, you can manifest vast treasures from those bound to you, raining them down upon your foes. As a bonus action on your turn, you can spend up to 5 sorcery point to conjure objects from your bound hoard, and send them flying toward targets within 60 feet of you. You conjure one tiny object per sorcery point spent, and can direct the objects at one target or several. Make a ranged spell attack for each object. On a hit, the target takes 2d8 force damage, and the object disappears. |
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| === Twin Soul ===
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| Your body houses two souls. Such phenomena can occur in a number of ways. Two souls closely connected in life may come to be housed in the same vessel, or a magical mishap may be the catalyst.
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| '''Hoarded Spells.''' At 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Hoarded Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.<br>
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| Whenever you finish a long rest, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or a divination spell from the sorcerer, warlock, or wizard spell list.
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| {| class="wikitable"
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| |+ Hoarded Spells
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| ! Sorcerer Level !! Spells
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| |-
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| | 1st || Distort Value, Identify
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| |-
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| | 3rd || Arcane Lock, Locate Object
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| |-
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| | 5th || Incite Greed, Remove Curse
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| |-
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| | 7th || Fabricate, Secret Chest
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| |-
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| | 9th || Creation, Legend Lore
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| |}
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| '''Soul Companion'''
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| At 1st level, the second soul within you is always at your side.<br>
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| Your soul companion counts as a Large or smaller ethereal object which appearance you choose when you gain this feature. It is silent and invisible to creatures other than yourself, those with Truesight, and the Undead. It has a fly speed equal to your walk speed, blindsight out to 30 feet, and can pass through creatures and non-magical objects. Your companion can communicate with you telepathically, follows your orders to the best of its ability, and speaks the languages you do.<br>
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| Your companion is anchored to you, and can only move away from you a number of feet equal to 5 times your sorcerer level. If your turn ends and your companion is further than this distance, it disappears and reappears in your space.<br>
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| You can cast spells from your companion's location using its senses. If the spell being cast is on the Companion Spells table, you can choose to expend sorcery points instead of a spell slot. A spell cast using sorcery points costs a number of spell points equal to the level of the spell being cast.
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| '''Twinned Ego.''' At 6th level, your companion can temporarily take up the burden of spell concentration.
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| If a concentration spell you've cast would end before its duration is up, you can use your reaction to maintain its effects until the end of your next turn. This reaction can be used on the same spell in succession to preserve that spell's effects multiple times.
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| You can use this reaction a number of times equal to half your proficiency bonus and regain all expended uses when you finish a long rest.
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| === Wild Magic Soul === | | === Wild Magic Soul === |