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Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail. | Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail. | ||
== College of Machismo == | |||
Famed for their hulking frames and sure-footed swagger, the bards of the College of Machismo are dedicated to building (and flaunting) their own physiques. By putting their muscles to work, these entertainers will “perform in circus acts, gladiatorial bouts, contests of strength, bachelorette parties, and anywhere they can bask in the roar of a crowd.<br> | Famed for their hulking frames and sure-footed swagger, the bards of the College of Machismo are dedicated to building (and flaunting) their own physiques. By putting their muscles to work, these entertainers will “perform in circus acts, gladiatorial bouts, contests of strength, bachelorette parties, and anywhere they can bask in the roar of a crowd.<br> | ||
These bards take their pursuit of muscular perfection seriously, and will often parade their bodies unbidden. What these individuals lack in self-awareness or humility, however, they more than make up for in raw, physical power. After all, confidence fuels the strength of these bards, and this is a quality they have in abundance. | These bards take their pursuit of muscular perfection seriously, and will often parade their bodies unbidden. What these individuals lack in self-awareness or humility, however, they more than make up for in raw, physical power. After all, confidence fuels the strength of these bards, and this is a quality they have in abundance. | ||
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Enraged creatures cannot make opportunity attacks against creatures other than you, and suffer disadvantage on their attack rolls against creatures other than you. If an enraged creature hits one of your allies with a weapon attack, that ally has resistance to any damage dealt by the attack. | Enraged creatures cannot make opportunity attacks against creatures other than you, and suffer disadvantage on their attack rolls against creatures other than you. If an enraged creature hits one of your allies with a weapon attack, that ally has resistance to any damage dealt by the attack. | ||
== College of Mercantilism == | |||
==== Coin Flip ==== | ==== Coin Flip ==== | ||
Starting when you join the College of Mercantile at 3rd level, a creature that uses a Bardic Inspiration die from you can choose to forgo rolling the die to flip a coin instead. If it’s heads, the creature treats the Bardic Inspiration die as if it rolled its maximum number. If it’s tails, the GM takes the Bardic Inspiration die and can use it when another creature of the GM’s choice makes an ability check, attack roll, or saving throw instead. The GM can have multiple Bardic Inspiration dice at a time in this way, but can still only add one of them to a roll at a time. When you finish a long rest, the GM loses any of these taken Bardic Inspiration dice. | Starting when you join the College of Mercantile at 3rd level, a creature that uses a Bardic Inspiration die from you can choose to forgo rolling the die to flip a coin instead. If it’s heads, the creature treats the Bardic Inspiration die as if it rolled its maximum number. If it’s tails, the GM takes the Bardic Inspiration die and can use it when another creature of the GM’s choice makes an ability check, attack roll, or saving throw instead. The GM can have multiple Bardic Inspiration dice at a time in this way, but can still only add one of them to a roll at a time. When you finish a long rest, the GM loses any of these taken Bardic Inspiration dice. |