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==== Interwoven ==== | ==== Interwoven ==== | ||
At 14th level, by spending a minute sewing, you may set a thread around a willing creature, this thread is only visible to you and the other creature and does not break until either you or your target breaks it, you create a separate thread link, you are separate planes, or you finish a long rest. While active, you both know where the other one is, can communicate telepathically, and you may each cast magic on the other as if you are in touch range. | At 14th level, by spending a minute sewing, you may set a thread around a willing creature, this thread is only visible to you and the other creature and does not break until either you or your target breaks it, you create a separate thread link, you are separate planes, or you finish a long rest. While active, you both know where the other one is, can communicate telepathically, and you may each cast magic on the other as if you are in touch range. | ||
== College of Tragedy == | |||
Bards of the College of Tragedy seek to empower the hearts of others by memorializing that which has been lost. Those who follow this tradition are intimately familiar with the immense hardships of a fickle world, but they have also witnessed the strength and beauty that blooms in the wake of loss. | |||
These bards are often travelers, looking to experience life to its fullest, with all the highs and lows that journey entails. Members of the College of Tragedy are rarely gregarious performers living for the spotlight. They are more likely to be quiet observers composing heartrending ballads or contemplative poems and saving them for when they will have the greatest impact. | |||
==== Tragic Flaw ==== | |||
When you join the College of Tragedy at 3rd level, you become adept at identifying the driving motivations of others. If you spend at least one day observing a target creature with whom you share a language you learn your choice of the creature’s Ideal, Bond, or Flaw. When you make a Charisma (Deception), Charisma (Intimidation), or Charisma (Persuasion) check against the target you can utilize the Ideal, Bond, or Flaw learned this way to improve your chances of success.<br> | |||
For example, you might suggest to a creature whose Flaw is their greed that supplying your party with weapons will lead to a cut of any treasure you acquire, or a creature whose Ideal is the importance of community might be convinced that their town would enjoy boosted morale if your party are supplied with the means to kill the local monster. Any time you do this you can expend one of your uses of Bardic Inspiration, rolling the Bardic Inspiration die and adding the number rolled to the ability check. You can wait until after you roll to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. | |||
==== Katharsis ==== | |||
Also at 3rd level, you learn to guide grief into a powerful rallying force. If an ally you can see within 60 feet of you is reduced to 0 hit points, you can expend one of your uses of Bardic Inspiration as a reaction and inspire an additional creature when you use your Bardic Inspiration. All other restrictions of the Bardic Inspiration feature still apply. | |||
==== Reversal of Fortune ==== | |||
At 6th level, you gain the ability to magically influence the course of a creature’s fate. Your Bardic Inspiration feature now allows you to inspire unconscious creatures who currently have 0 hit points. In addition, you can use your bonus action to expend one of your uses of Bardic Inspiration to choose one creature within 30 feet of you who can hear you and give it vulnerability to the damage type of your choice until the beginning of your next turn. If the creature is resistant to the chosen damage type, it instead loses its resistance. If the creature is immune to the chosen damage type, it instead has its immunity reduced to resistance. | |||
==== Shared Adversity ==== | |||
At 14th level, your tales of hardship and heroism are retold by those around you as they aid each other through difficult burdens. A creature that has a Bardic Inspiration die from you can transfer it to another creature within 10 feet of them as a bonus action. | |||
== College of Valor == | == College of Valor == |