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==== Shared Adversity ==== | ==== Shared Adversity ==== | ||
At 14th level, your tales of hardship and heroism are retold by those around you as they aid each other through difficult burdens. A creature that has a Bardic Inspiration die from you can transfer it to another creature within 10 feet of them as a bonus action. | At 14th level, your tales of hardship and heroism are retold by those around you as they aid each other through difficult burdens. A creature that has a Bardic Inspiration die from you can transfer it to another creature within 10 feet of them as a bonus action. | ||
== College of Tailoring == | |||
Knights have their swords and shields, musicians have their songs and instruments, you have your needle and thread! You are a tailor, a master of cloth! To you, clothing is so much more than just something to keep the elements off, but an expression of yourself. The clothing you wear and create is an extension of your being and empowers your own magical abilities, allowing you to create even more beautiful garbs and even repair the world and people around you. | |||
==== Tailor-Made ==== | |||
Also at 3rd level, with how stylish you are, your thoughts on attire hits harder. You gain proficiency with two of the following: cobblers' tools, leatherworkers' tools, and weavers' tools. Any of these tools can be used as your spellcasting focus.<br> | |||
Additionally, you have advantage on checks related to knowing about current and past fashions as well as the creation of clothing. | |||
==== Drip ==== | |||
Bards of this College make their own dreamy threads. You may expend a use of your Bardic Inspiration die to cast disguise self as an action instead of expending a spell slot.<br> | |||
When disguise self is cast this way, if you decide to change into something that would be considered fashionable or trendy then the illusory clothes feel real to touch, you gain temporary hit points equal to your Bard level and your AC equals 10 + Dexterity Modifier + your Charisma Modifier while the spell lasts. You also gain the knit wounds back together<br> | |||
'''Mend.''' Twice with each use of your Drip feature, you may use your bonus action to heal an ally you can see within 30 feet of you to heal an amount equal to a roll of your Bardic Inspiration dice. | |||
==== A Stitch in Time ==== | |||
At 6th level, you may use your Mend ability as a reaction when you see an ally go unconscious.<br> | |||
Additionally, when you use Mend you may also fix one item of nonmagical clothing or cloth within 30 feet of the target creature as if you had cast the mending cantrip. | |||
==== Eye For Detail ==== | |||
You notice the smallest blemishes in appearance. Also at 6th level, when making Wisdom (Insight) checks that rely on vision, you may add your Charisma modifier. | |||
==== Interwoven ==== | |||
At 14th level, by spending a minute sewing, you may set a thread around a willing creature, this thread is only visible to you and the other creature and does not break until either you or your target breaks it, you create a separate thread link, you are separate planes, or you finish a long rest. While active, you both know where the other one is, can communicate telepathically, and you may each cast magic on the other as if you are in touch range. | |||
== College of Valor == | == College of Valor == |