Barbarian: Difference between revisions

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==== Retaliation ====
==== Retaliation ====
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
== Path of Crucibles ==
==== Thermal Core ====
Starting when you choose this path at 3rd level, you can drastically increase your own body temperature to wield it as a weapon. This intense heat is represented by your Core Temperature dice, which are each a d4. Whenever you begin or end your Rage your number of Core Temperature dice are reset to zero. The maximum number of dice you can have in this pool at any one time is five, and any additional dice that you would gain are lost.<br>
Whenever you attack an enemy with advantage and hit, you transfer some of your excess kinetic energy into heat, adding one Core Temperature die to your die pool.<br>
When you reach certain levels in this class, the size of your Core Temperature die increases: at 6th level (d6), at 10th level (d8), at 14th level (d10), and at 18th level (d12).<br>
The powers below use your Core Temperature dice.<br>
'''Blazing Strike.''' Once on each of your turns, when you hit a creature with a melee attack, you can expend any number of Core Temperature dice. If you do, roll those dice. You deal additional fire damage to the target equal to the total number rolled.<br>
'''Burn Out.''' When you use a bonus action to end your rage, you can expend all of your remaining Core Temperature dice, releasing your stored heat in a fiery explosion. Roll those dice, and then each creature within 10 feet of you must make a Dexterity saving throw against a DC equal to 8 + your Proficiency bonus + your Constitution modifier. On a failed save, each creature takes fire damage equal to the total number rolled, or half as much damage on a successful one.
==== Heatsink ====
Beginning at 6th level, while you are raging, you and all allies within 10ft of you gain resistance to cold damage, and even when not raging, you and allies within the same range don't suffer the effects of extreme cold.<br>
Additionally, whenever you use your Reckless Attack feature, you may choose to open your core to the elements, gaining the ability to absorb and release heat much more directly. If you do, until the end of your next turn, whenever you score a critical hit against a creature or are hit by a melee attack, each creature within 5 feet of you takes fire damage equal to half your Barbarian level and you add one Core Temperature die to your die pool. Additionally, whenever you score a critical hit against a creature or are hit by a melee attack in this state, you may expend a Hit Die to gain add Core Temperature die to your die pool.
==== Molten Core ====
At 10th level, the burning core within you flares with power, allowing you to charge into battle with blazing fury, and without fear of your fire ever going out.<br>
'''Magmatic Surge.''' As a bonus action you may expend any number of Core Temperature dice from your dice pool. If you do, you may move up to 10ft in any direction for each die used this way, as you rocket forth with explosive force. This movement does not provoke opportunity attacks. If you are not on the ground at the end of this movement and you don't have some other means of keeping yourself aloft, you fall to the ground at the end of your turn.<br>
Additionally, when you use this feature, you may roll half of the dice expended, rounded down. Until your turn ends, your next successful melee attack deals additional fire damage equal to the total rolled.<br>
'''Eternal Flame.''' If you would drop to 0 Hit Points while you have at least one Core Temperature die, you may expend all dice in your dice pool. If you do, roll those dice, regaining an amount of Hit Points equal to the amount rolled. You may use this ability once per long rest.
==== Overheat ====
Beginning at 14th level, you can transfer your own spent heat to your allies. When you use a feature that expends all of your Core Temperature dice, fiery energy lingers around you. Until the end of your next turn, whenever a friendly creature within 15 feet of you hits with a weapon attack, they can also deal an amount of additional fire damage equal to one Core Temperature die.


== Path of Giants ==
== Path of Giants ==