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|+ Quick Info | |+ Quick Info | ||
|- | |- | ||
| Class: [[Ranger]], Level | | Class: [[Ranger]], Level 4 || Subclass: Conclave of the Cursed | ||
|- | |- | ||
| Race: Verdan || Alignment: Chaotic Neutral | | Race: Verdan || Alignment: Chaotic Neutral | ||
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=== Outlander Features === | === Outlander Features === | ||
'''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. | '''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. | ||
=== Spells === | |||
==== Cantrips ==== | |||
{| class="wikitable" | |||
|+ Mind Sliver | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Enchantment | |||
|- | |||
| Range: 60ft || Duration: Instant || Components: V | |||
|} | |||
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. | |||
{| class="wikitable" | |||
|+ Toll the Dead | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Necromancy | |||
|- | |||
| Range: 60ft || Duration: Instant || Components: VS | |||
|} | |||
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. | |||
==== Level 1 Spells ==== | |||
{| class="wikitable" | |||
|+ Witch Bolt, Once per Long Rest | |||
|- | |||
| Level: 1 || Casting Time: 1 Action || Evocation | |||
|- | |||
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (a twig from a tree that has been struck by lightning) | |||
|} | |||
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 2d12 Lightning Damage. If you hit, then the target's speed is 0 and cannot be increased, and on each of your turns for the duration, you can use your action to deal 2d12 Lightning Damage to the target automatically.The spell ends if you use your action for anything else or if the target is ever outside the spell’s range or if it has total cover from you. | |||
== Magic Items == | == Magic Items == |