Alduin: Difference between revisions

113 bytes added ,  22:39, 27 September 2022
 
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| Handaxe || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d6 Slashing Damage || After attacking with a light hammer, handaxe or dagger, you can attack again with the handaxe.
| Handaxe || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d6 Slashing Damage || After attacking with a light hammer, handaxe or dagger, you can attack again with the handaxe.
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{| class="wikitable"
{| class="wikitable"
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| Shooting Star || 120ft, 5ft Square || N/A || N/A || 1d10 Radiant Damage || Start of your next turn targets in the area take the damage.
| Shooting Star || 120ft, 5ft Square || N/A || N/A || 1d10 Radiant Damage || Start of your next turn targets in the area take the damage.
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| Draconic Scorcher || 30ft Line || DC14 Dexterity || N/A || 3d8 Fire Damage, half if successful Save || N/A
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| Caustic Brew || Line, 30x5ft || DC14 Dexterity, coated in acid on fail. || 1st Level Spell Slot || 2d4 Acid Damage at the start of a coated creatures turn. || Lasts for 1 minute, creatures can use action to scrape acid off.
| Caustic Brew || Line, 30x5ft || DC14 Dexterity, coated in acid on fail. || 1st Level Spell Slot || 2d4 Acid Damage at the start of a coated creatures turn. || Lasts for 1 minute, creatures can use action to scrape acid off.