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:'''Dueling.''' When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | :'''Dueling.''' When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | ||
:'''Great Weapon Fighting.''' When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. | :'''Great Weapon Fighting.''' When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. | ||
:'''Melee Marksman.''' You do not have disadvantage while making ranged attacks while you are within 5ft of a hostile creature. Additionally, you when a creature within 5ft of you moves away from you, you can take an opportunity attack using a ranged weapon | |||
:'''Strongbow.''' You can use your Strength instead of your Dexterity for your attack and damage rolls using ranged weapons. | |||
:'''Thrown-Weapon Fighting.''' You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. | :'''Thrown-Weapon Fighting.''' You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. | ||
:'''Two-Weapon Fighting.''' When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | :'''Two-Weapon Fighting.''' When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | ||
:'''Unarmed Fighting.''' Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | :'''Unarmed Fighting.''' Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | ||
:'''Versatile Fighting.''' While wielding a Versatile Weapon in two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile Weapon in one hand, and nothing in your other hand, you gain a +2 bonus to your attack rolls. Additionally, you can take the Shove or Grapple actions as a Bonus Action. | |||
'''Ranger Disciplines.''' At 2nd level, you gain two ranger disciplines of your choice. Your discipline options are detailed at the end of the class description. When you gain certain ranger levels, you gain additional disciplines of your choice, as shown in the Disciplines Known column of the Ranger table. Additionally, when you gain a level in this class, you can choose one of the disciplines you know and replace it with another invocation that you could learn at that level. If a discipline would impose a Saving Throw, the DC is equal to 8 + your Proficiency Bonus + your Wisdom Modifier. | '''Ranger Disciplines.''' At 2nd level, you gain two ranger disciplines of your choice. Your discipline options are detailed at the end of the class description. When you gain certain ranger levels, you gain additional disciplines of your choice, as shown in the Disciplines Known column of the Ranger table. Additionally, when you gain a level in this class, you can choose one of the disciplines you know and replace it with another invocation that you could learn at that level. If a discipline would impose a Saving Throw, the DC is equal to 8 + your Proficiency Bonus + your Wisdom Modifier. |