Satyr

Revision as of 20:31, 22 August 2022 by Skilfularcher (talk | contribs) (Created page with "Satyrs are Humans transmuted by fey magic with goat legs. '''Ability Score Increase.''' Your Charisma score increases by 2, and your Dexterity score increases by 1. '''Creature Type.''' Your creature type is Fey. '''Speed.''' You have a Walking speed of 35ft. '''Languages.''' You can speak, read, and write Common and Silvin. '''Ram.''' You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Stren...")
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Satyrs are Humans transmuted by fey magic with goat legs.

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Creature Type. Your creature type is Fey.

Speed. You have a Walking speed of 35ft.

Languages. You can speak, read, and write Common and Silvin.

Ram. You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Mirthful Leaps. Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

Fey Nature. You have immunity to being Charmed. In addition, whenever an effect would attempt to Charm you, another randomly determined creature within 15ft of you is instead subjected to that effect as if it originated from you.