Hexblood
Hexblood are generally a creation of a Hag in order to keep their legacy or be initiated into a coven.
Ability Score Improvement. Your Constitution Score increases by 2, and your Wisdom Score increases by 1.
Creature Type. Your creature type is Fey.
Languages. You can speak, read, and write Common and one other language of your choice.
Ancestral Legacy. You gain two skill proficiencies of your choice.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of Blue, Gold, Green, and Orange.
Eerie Token. As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued in this way, you can take these actions:
- Telepathic Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words.
- Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token’s location, you are blinded and deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.
Once you create a token using this feature, you can’t do so again until you finish a long rest, at which point your missing part regrows.
Hex Magic. You can cast the Disguise Self and Hex spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have. Charisma is your spellcasting ability for these spells.
Fey Nature. You have immunity to being Charmed. In addition, whenever an effect would attempt to Charm you, another randomly determined creature within 15ft of you is instead subjected to that effect as if it originated from you.