Gnomes
Gnomes
Gnomes are a rare humanoid found in the Lierethi or in Mooraarbaa. Gnomes are generally hated by Dragons for unknown reasons.
Auto Gnomes
There are very few Auto Gnomes in Drakomere, one of the rarest races most likely.
Ability Score Increase. Your Dexterity Score increases by 1, your Constitution Score increases by 1, and your Intelligence Score increases by 1.
Creature Type. Your creature type is Construct.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Armored Casing. You are encased in thin metal or some other durable material. While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier.
Built for Success. You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Mendable Nature. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).
Mechanical Nature. You have Resistance to Poison damage and immunity to disease, and you have immunity to the Paralyzed and Poisoned conditions. You don’t need to eat, drink, or breathe.
Sentry’s Rest. When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.
Specialized Design. You gain two tool proficiencies of your choice which you can swap out when you finish a long rest.
Deep Gnomes
Deep Gnomes generally live in dark corners in the Qkhaat Mountains, however generally Dwarves and Goliaths accept them.
Ability Score Increase. Your Intelligence Score increases by 2, and your Dexterity Score increases by 1.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Stony Camouflage. You have advantage on Dexterity (Stealth) checks while in a stony, underground, or grayish environment.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Forest Gnomes
Forest Gnomes generally live in the Fey Forest, hiding in little trees, suffused with minor faerie magic.
Ability Score Increase. Your Intelligence Score increases by 2, and your Dexterity Score increases by 1.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
Minor Magical Leap. You can spend 25ft of movement to teleport 15ft to a point you can see.
Rock Gnomes
Rock Gnomes generally live
Ability Score Increase. Your Intelligence Score increases by 2, and your Constitution Score increases by 1.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Tinker. You gain proficiency with Tinker's Tools and get them as Starting Equipment. When you craft with Tinker's Tools, you can create 2.5 times the value you rolled rather then 2 times the value.
Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Tinker's Weaponry. You gain proficiency with Hand Crossbows, Light Crossbows, and Heavy Crossbows. You also ignore the Heavy property on Heavy Crossbows.