Envoy
Envoy
You... Envoy?
Starting Skill: Discipline. If you choose Envoy as your starting path, gain a free skill rank in Discipline.
Rousing Presence (Envoy Key)
Prerequisite: None.
Activation: 1 Action
With a gesture, a facial expression, or a few scant words, you inspire others to excel.
Choose an ally you can influence. They become Determined until they benefit from that condition or until the scene ends.
Leads to:
- Collected & Steadfast Challenge (Diplomat)
- Customary Garb & Galvanize (Faithful)
- False Flattery & This One's On Me (Grifter)
- Practical Demonstration & Sound Advice (Mentor
- Standing Agreement & Steadfast Challenge|Steadfast Challenge (Pactbroker)
- Chin Up! & Risky Behavior (Troublemaker)
- Instill Connection & Last Ditch (Signaler)
Diplomat
Faithful
Grifter
Mentor
Pactbroker
Troublemaker
Signaler
Be Ready!
Prerequisite: Leadership 3+; Personal Connection
or Rapid Communications
Activation: Always Active
When you use Rousing Presence on your turn, one target gains 1 Reaction.
Additionally, when you use Rousing Presence, you can spend 2 focus to give either yourself or an additional target 1 Reaction
Cultural Savant
Prerequisite: Insight 2+; Customary Garb or Rapid Communications
Activation: Always Active
Learn four Cultural expertises. You can postpone selecting any number of these expertises. If you do, you can allocate one to a culture the first time you interact
with it in the story.
You can gain another Cultural expertise in this way as a reward or with downtime.
Leads to: Show Them Our Best
Customary Garb (Signaler)
Prerequisite: Have a companion; Lessons in Patience
Activation: Always Active
You’ve worn your uniform or traditional clothing for so long that it feels like a second skin, freeing your movements and granting you a deep well of confidence.
While wearing Presentable armor or appropriate clothing, increase your Physical and Spiritual defenses by 2.
Leads to: Cultural Savant, Personal Connection, Show Them Our Best
Instill Connection
Prerequisite: Insight 1+; Rousing Presence key talent
Activation: 1 Action
Spend 1 focus to coordinate yourself and any number of willing characters you can influence. You all become connected until end of scene. Characters you make connected gain the Lean on Me ability.
Lean on Me (Reaction): Spend 1+ focus to reduce the focus an ally you can influence loses or spends by the same amount.
Leads to: Customary Garb
Last Ditch
Prerequisite: Rousing Presence key talent
Activation: Always Active
Determined allies you can influence are also Focused, as long as they have 0 focus.
Leads to: Rapid Communications
Personal Connection
Prerequisite: Leadership 1+; Customary Garb or Rapid Communications
Activation: Special Activation
When you finish a long rest, become connected with a character you spent time with. You both increase your focus maximum by 1. While in the same scene, you both recover twice as much health from the recovery die. These benefits last until either of you end them as a free action or connect in this way again.
Leads to: Be Ready!
Rapid Communications
Prerequisite: Leadership 2+; Last Ditch
Activation: Special Activation
Spend 1 focus to target an additional ally with Rousing Presence or to use it as a Free Action. Spend 3 focus to do both.
Leads to: Be Ready!, Cultural Savant, Personal Connection
Show Them Our Best
Prerequisite: Insight 3+; Cultural Savant or Customary Garb
Activation: Reaction
Spend 2 focus to add an Opportunity to the test of an ally you can influence.
On a hit or graze with an attack, you must spend this Opportunity to add 4 + tier damage.
In a conversation or endeavor, you can use this once per round as an additional contribution.