Explorer
Explorer
Explore things.
Starting Skill: Survival. If you choose Explorer as your starting path, gain a free skill rank in Survival.
Sense of Direction (Explorer Key)
Prerequisite: None.
Activation: Special Activation
After spending 1 minute mentally preparing, you make a mental map of an area you are actively within or that is currently being described to you in detail. That location becomes one of your landmarks until you choose to end this effect as a Free Action or select a new landmark.
Additionally, you gain an advantage on tests made to navigate to, exploit the terrain of, or identify dangers within any of your landmarks.
Leads to:
Delver
Collected
Prerequisite: Finese 2+; Home Base
Activation: Always Active
You’ve learned to be mindful of your immediate goals without losing sight of your deeper value, keeping you even-keeled amid chaos.
When you acquire this talent, increase your Mental and Spiritual defenses by 2.
Leads to: Delver's Sense
Delver's Sense
Prerequisite: Finesse 3+; Collected
Activation: Always Active
Your defenses increase by 2 when defending against hazards.
Additionally, you have advantage on tests to detect or identify hazards.
Dirty Tactics
Prerequisite: Finesse 1+; Sense of Direction Explorer key talent
Activation: 1 Action
Choose a character you can sense within your reach, test your Finesse against their Cognitive defense. On success, they take keen damage equal to your Finesse modifier and they become Slowed until the end of your next turn.
Slowed until the end of your next turn.
Additionally, if you are at one of your landmarks, you
gain an advantage on your next test.
DUNGEON EXPERT
Prerequisite: Finesse 3+; Shadow Step talent
Activation: ∞
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For the purposes of your other talents, you are at one of
your landmarks any time you are in abandoned or
underground spaces.
HOME BASE
Prerequisite: Sense of Direction key talent
Activation: ▶
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You have a keen sense for getting back to safety. You
can note an additional landmark with your Sense of
Direction, but the area must be inhabited.
PORT OF CALL
Prerequisite: Survival 2+; Home Base talent
Activation: ★
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While you are at one of your landmarks you have an
advantage on Persuasion and Insight tests to get a good
deal or obtain information about places of interest.
PRESS THE ATTACK
Prerequisite: Finesse 2+; Dirty Tactics talent
Activation: ★
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When you deal damage with an attack, if you had one
or more advantage on the damage die, you may spend 1
focus to add the results of all damage dice instead of
choosing one.
SHADOW STEP
Prerequisite: Finesse 2+; Port of Call talent
Activation: ▷
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After you Disengage, you can spend 2 focus to make a
Finesse test and compare the result against the Mental
defense of each enemy who can sense you. You gain an
advantage on this test if you’re in cover or an area
where your target’s primary sense is obscured (such as
darkness).
If you succeed against an enemy, you’re hidden as if
you’d succeeded on a Stealth test to hide from them.