Hunter

Revision as of 14:27, 24 September 2026 by Skilfularcher (talk | contribs) (Created page with "= Hunter = The thrill of the chase thrums in a Hunter’s mind as they patiently surveil. No detail is too small or insignificant to ignore. Experience teaches the most important lesson: you don’t have to be more powerful than your quarry, so long as you’re better prepared.<br> '''Starting Skill: Perception.''' If you choose Hunter as your starting path, gain a free skill rank in Perception. Seek Quarry key talent === Seek Qua...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Hunter

The thrill of the chase thrums in a Hunter’s mind as they patiently surveil. No detail is too small or insignificant to ignore. Experience teaches the most important lesson: you don’t have to be more powerful than your quarry, so long as you’re better prepared.
Starting Skill: Perception. If you choose Hunter as your starting path, gain a free skill rank in Perception.

Seek Quarry key talent

Seek Quarry (Hunter Talent)

Prerequisite: None.
Activation: Special Activation
Once you’ve found your prey’s trail, you unrelentingly pursue them and study their movements across the harshest of terrain.<br. After spending 1 minute mentally preparing, you choose a character who you can sense or who you’ve previously encountered. That character becomes your quarry until you choose to end this effect as a Free Action or select a new quarry.
Additionally, you gain an advantage on tests made to find, attack, or study your quarry (such as the Gain Advantage action).
Leads to:

Archer

Backstep

Prerequisite: Agility 2+; Steady Aim
Activation: Free Action
You’ve learned to fire then fade into Drakomere's harsh battlefields, keeping a safe distance from heavily armed enemies who might force hand-to-hand combat.
After you make a ranged attack, spend 2 focus to Dis­engage as a Free Action. If you then end your turn in cover or an area where your enemy’s senses are obscured, you gain the benefit of the Brace action.

Combat Training

Prerequisite: Seek Quarry key talent
Activation: Special Activation
You’ve been trained in the basics of weaponry and elementary battle tactics.
Once per round, when you miss on a weapon attack, you can graze one target without spending focus.
Additionally, when you acquire this talent, gain a weapon expertise and an armor expertise of your choice, and gain a cultural expertise in Military Life.
Leads to: Steady Aim

Exploit Weakness

Prerequisite: Perception 3+; Sharp Eye
Activation: Free Action
You study your quarry’s gait, posture, and movements, homing in on their weaknesses to bring them down for good.
Use the Gain Advantage action as a Free Action, targeting only your quarry.

Hardy

Prerequisite: Steady Aim
Activation: Always Active
You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.
When you acquire this talent, your maximum and current health increase by 1 per level. This applies to all previous and future levels; for example, if you choose this talent at level 6, retroactively increase your health by 6.
Leads to: Unrelenting Salvo

Sharp Eye

Prerequisite: Tagging Shot
Activation: Special Activation
Your practiced eye discerns the strengths and vulnerabilities of your foes—especially your chosen quarry. After you observe your quarry for 1 Action, or after you observe another character for at least 1 minute, make a Perception test against their Cognitive defense. On a success, you learn one of the following of your choice:

  • The target’s lowest attribute score.
  • The target’s lowest defense.
  • Whether the target has lost more than half of their maximum health, focus, or Resonance (choose one).

Leads to: Exploit Weakness

Steady Aim

Prerequisite: Agility 1+; Combat Training
'Activation: 1 Action
Your shot finds its mark even across dizzying distances.
Until the end of your turn, both the short and long ranges of your ranged weapons increase by half, and when you hit with a ranged weapon attack, you deal extra damage equal to your ranks in Perception.
Leads to: Backstep, Hardy

Tagging Shot

Prerequisite: Perception 2+; Seek Quarry key talent
Activation: 3 Actions
Your careful shot wounds your target, causing them to leave behind a trail of blood, staggering footprints, or other marks of passage.
Move up to 5 feet and make a ranged weapon attack against the Physical defense of a target. On a hit or a graze, you also make the target your quarry for your Seek Quarry talent.
Leads to: Sharp Eye

Unrelenting Salvo

Prerequisite: Agility 3+; Hardy
Activation: Always Active
Drawing the bowstring with impressive speed, you fire again, using your first arrow’s path as your guide.
You can use the same ranged weapon to Strike against your quarry more than once a turn, instead of being limited to one Strike per hand.