Level 8
Level 8 Spells
Animal Shapes
| Level: 8 | Casting Time: 1 Action | Transmutation | Druid |
| Range: 30ft | Duration: 24 Hours | Components: VS | Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Antimagic Field
| Level: 8 | Casting Time: 1 Action | Abjuration | Cleric, Wizard |
| Range: Self | Duration: 1 Hour (Concentration) | Components: VSM (iron filings) | Cleric, Wizard |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Befuddlement
| Level: 8 | Casting Time: 1 Action | Enchantment | Bard, Druid, Warlock, Wizard |
| Range: 150ft | Duration: Instant | Components: VSM (a key ring with no keys) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Clone
| Level: 8 | Casting Time: 1 Hour | Necromancy | Wizard |
| Range: 150ft | Duration: Instant | Components: VSM (a diamond worth 1000+ GP, which the Spell consumes, and a sealable vessel worth 2000+ GP that is large enough t hold the Creature being cloned) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Control Weather
| Level: 8 | Casting Time: 10 Minutes | Transmutation | Cleric, Druid, Wizard |
| Range: Self | Duration: 8 Hours (Concentration) | Components: VS | Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Demiplane
| Level: 8 | Casting Time: 1 Action | Conjuration | Sorcerer, Warlock, Wizard |
| Range: 60ft | Duration: 1 Hour | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Dominate Monster
| Level: 8 | Casting Time: 1 Action | Enchantment | Bard, Sorcerer, Warlock, Wizard |
| Range: 60ft | Duration: 1 Hour (Concentration) | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Earthquake
| Level: 8 | Casting Time: 1 Action | Transmutation | Cleric, Druid, Sorcerer |
| Range: 500ft | Duration: 1 Minute (Concentration) | Components: VS | Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Feeblemind
| Level: 8 | Casting Time: 1 Action | Enchantment | Bard, Druid, Warlock, Wizard |
| Range: 150ft | Duration: Instant | Components: VSM (a handful of clay, crystal, gass, or mineral spheres) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Glibness
| Level: 8 | Casting Time: 1 Action | Enchantment | Bard, Warlock |
| Range: Self | Duration: 1 Hour | Components: V | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Holy Aura
| Level: 8 | Casting Time: 1 Action | Abjuration | Cleric, Seeker |
| Range: Self | Duration: 1 Minute (Concentration) | Components: VSM (a reliquary worth 1000+ GP) | Divine |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Holy Star of Magic
| Level: 8 | Casting Time: 1 Bonus Action | Evocation | Cleric, Wizard |
| Range: Self | Duration: 1 Minute (Concentration) | Components: VS | Divine |
You create a glowing mote of energy that hovers above you for the duration. The mote sheds Bright Light out to 5ft, and Dim Light an additional 5ft.
When you cast this Spell, and as a Bonus Action on later Turns, you can unleash a shining bolt from the mote, targeting one Creature within 120ft of yourself. Make a Ranged Spell Attack. On a hit, the Target takes Force or Radiant Damage (your choice) equal to 4d10 plus your Spellcasting Ability Modifier.
In addition, while the mote is present, you have 3/4 Cover, and if you succeed on a Saving Throw against a Spell of 7th Level or lower that targeted only you and didn’t create an area of effect, you can use a Reaction to deflect that Spell back at the Spell’s caster; the caster makes a Saving Throw against that Spell using its own Spell Save DC.
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, the Duration increases to 10 Minutes, no longer requires Concentration, and deals an additional 2d10 Damage.
Maze
| Level: 8 | Casting Time: 1 Action | Conjuration | Wizard |
| Range: 60ft | Duration: 10 Minutes (Concentration) | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Mighty Fortress
| Level: 8 | Casting Time: 1 Minute | Conjuration | Wizard |
| Range: 1 Mile | Duration: Instant | Components: VSM (a diamond worth 500+ GP, which the Spell consumes) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Mind Blank
| Level: 8 | Casting Time: 1 Action | Abjuration | Bard, Wizard |
| Range: Touch | Duration: 24 Hours | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Overload Emotion
| Level: 8 | Casting Time: 1 Hour | Enchantment | Bard, Druid, Wizard |
| Range: 150ft | Duration: Instant (Concentration) | Components: VSM (a mix of vinegar and honey) | Arcane |
As you cast the Spell, choose whether it creates antipathy or sympathy, and target one Creature or object that is Huge or smaller. Then specify a kind of Creature, such as red dragons, goblins, or vampires. A Creature of the chosen kind makes a Wisdom Saving Throw when it comes within 120ft of the target. Your choice of antipathy or sympathy determines what happens to a creature when it fails that save:
Antipathy. The Creature has the Frightened Condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route.
Sympathy. The Creature has the Charmed Condition. The Charmed Creature must use its Movement on its Turns to get as close as possible to the Target, moving by the safest route. If the Creature is within 5ft of the Target, the creature can’t willingly move away. If the Target Damages the Charmed Creature, that Creature can make a Wisdom Saving Throw to end the effect, as described below.
Ending the Effect. If the Frightened or Charmed Creature ends its turn more than 120ft away from the Target, the Creature makes a Wisdom Saving Throw. On a successful Save, the Creature is no longer affected by the target. A creature that successfully Saves against this effect is immune to it for 1 Minute, after which it can be affected again.
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, the Duration becomes Until Dispelled.
Power Word Stun
| Level: 8 | Casting Time: 1 Action | Enchantment | Bard, Sorcerer, Warlock, Wizard |
| Range: 60ft | Duration: Instant | Components: V | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Sunburst
| Level: 8 | Casting Time: 1 Action | Evocation | Cleric, Druid, Sorcerer, Wizard |
| Range: 150ft | Duration: Instant | Components: VSM (a piece of gemstone) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Telepathy
| Level: 8 | Casting Time: 1 Action | Divination | Wizard |
| Range: Unlimited | Duration: 24 Hours | Components: VSM (a pair of linked silver rings) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.
Tsunami
| Level: 8 | Casting Time: 1 Minute | Conjuration | Druid |
| Range: 1 Mile | Duration: 6 Rounds (Concentration) | Components: VS | Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.