Divine
Divine Spells
Cantrips
Burning Radiance
Level: Cantrip | Casting Time: 1 Action | Evocation | Cleric, Seeker |
Range: 60ft | Duration: Instant | Components: VS | Divine |
Flame-like radiance descends on a creature that you can see within Range, that target makes a Dexterity Saving Throw. on a failed Save, the target takes 1d8 Radiant Damage. This Spell ignores 1/2, 3/4, and Full Cover.
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
Guidance
Level: Cantrip | Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) | Divination | Artificer, Cleric, Druid, Psion, Seeker, Shaman |
Range: 30ft | Duration: Instant | Components: VS | Divine, Primal |
You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the failed Ability Check. When reach 11th Level you roll 2d4 and add the result of both dice to the failed Ability Check. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the failed Ability Check.
Resistance
Level: Cantrip | Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) | Abjuration | Artificer, Psion, Cleric, Druid, Seeker, Soul-Binder |
Range: 30ft | Duration: Instant | Components: VSM (a miniature cloak) | Arcane, Divine, Primal |
You shout words of wisdom to the creature that failed the Saving Throw that triggered the casting of this Spell. You roll a d4 and add the result to the Saving Throw.
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the failed Saving Throw. When reach 11th Level you roll 2d4 and add the result of both dice to the failed Saving Throw. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the failed Saving Throw.
Spare the Dying
Level: Cantrip | Casting Time: 1 Action | Necromancy | Artificer, Cleric, Shaman |
Range: Touch | Duration: Instant | Components: VS | Divine |
You touch an creature living creature that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.
The Spell's Range increases by 10ft when you reach 5th Level (10ft), 11th Level (20ft), and 17th Level (30ft).
Thaumaturgy
Level: Cantrip | Casting Time: 1 Action | Transmutation | Cleric, Seeker |
Range: 30ft | Duration: Instant | Components: VS | Divine |
You manifest a minor wonder, a sign of supernatural power, within Range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this Spell multiple times, you can have up to three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects.
Toll the Dead
Level: Cantrip | Casting Time: 1 Action | Necromancy | Cleric, Seeker, Warlock, Wizard |
Range: 60ft | Duration: Instant | Components: VS | Arcane, Divine |
You point at one creature you can see within Range, and the sound of a dolorous bell fills the air around it for a moment. The target makes a Wisdom Saving Throw. On a failed Save, the target takes 1d8 Necrotic Damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic Damage on a failed Save.
The Spell's Damage increases by 1d8, or 1d12 if the target is below its missing any of its Hit Points when you reach 5th Level (2d8 and 2d12), 11th Level (3d8 and 3d12), and 17th Level (4d8 and 4d12).
Word of Radiance
Level: Cantrip | Casting Time: 1 Action | Evocation | Cleric, Seeker |
Range: 5ft Still Emanation | Duration: Instant | Components: V | Divine |
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within Range must make a Constitution Saving Throw. On a failed Save, a creature takes 1d6 Radiant Damage.
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).