Enchantment
Enchantment Spells
Cantrips
Encode Thoughts
Level: Cantrip | Casting Time: 1 Action | Enchantment | Psion, Shaman, Soul-Binder, Wizard |
Range: Self | Duration: 8 hours | Components: VS | Arcane |
Putting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a Thought Strand, which persists for the Duration or until you cast this Spell again. The Thought Strand appears in an unoccupied space within 5ft of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise stationary.
If you cast this Spell while Concentrating on an effect that allows you to read or manipulate the thoughts of others (such as the Detect Thoughts or Modify Memory Spells), you can transform the thoughts or memories you read, rather than your own, into a Thought Strand.
Casting this Spell while holding a Thought Strand allows you to instantly receive whatever memory, idea, or message the Thought Strand contains. (Casting Detect Thoughts or using similar magic on the Strand has the same effect.)
The Spell creates an additional Thought Strand when you reach 5th Level (2 Thought Strands), 11th Level (3 Thought Strands) and 17th Level (4 Thought Strands).
Friends
Level: Cantrip | Casting Time: 1 Action | Enchantment | Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard |
Range: Self | Duration: 1 Minute (Concentration) | Components: SM (a small amount of makeup applied to the face as this Spell is cast) | Arcane |
For the Duration, you have Advantage on all Charisma Checks directed at one creature of your choice that isn't hostile toward you. When the Spell ends, the creature realizes that you used magic to influence its mood, potentially becoming hostile towards you. A creature prone to violence might attack you. Another creature might seek retribution in other ways, depending on the nature of your interaction with it.
You can target an additional creature with the Spell when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures)
Message
Level: Cantrip | Casting Time: 1 Action | Enchantment | Artificer, Bard, Psion, Seeker, Sorcerer, Soul-Binder, Wizard |
Range: 120ft | Duration: 1 Round | Components: VSM (a short copper wire) | Arcane |
You point your finger toward a creature within Range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this Spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood blocks the Spell. The Spell doesn't have to follow a straight line and can travel freely around corners or through openings.
The Spell can target an additional creature when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures). Each creature targeted by the Spell hears the responses from all other creatures targeted by the Spell.
Mind Sliver
Level: Cantrip | Casting Time: 1 Action | Enchantment | Psion, Seeker, Sorcerer, Warlock, Wizard |
Range: 60ft | Duration: Instant | Components: V | Arcane |
You drive a disorienting spike of psychic energy into the mind of one creature you can see within Range, the target makes an Intelligence Saving Throw. On a failed Save the target takes 1d6 Psychic Damage and subtracts 1d4 from the next Saving Throw it makes before the end of your next turn.
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
Vicious Mockery
Level: Cantrip | Casting Time: 1 Action | Enchantment | Bard, Psion |
Range: 60ft | Duration: Instant | Components: V | Arcane |
You unleash a string of insults laced with subtle enchantments at a creature you can see within Range. If the target can hear you, it makes a Wisdom Saving Throw. On a failed Save the target takes 1d4 Psychic Damage and it has Disadvantage on the next Attack it makes before the end of your next turn.
The Spell's Damage increases by 1d4 when you reach 5th Level (2d4), 11th Level (3d4), and 17th Level (4d4).