Simple Melee Weapons
Name Cost Damage Weight Properties
Club 1SP 1d4 Bludgeoning 2lbs Concealable, Light
Dagger 2GP 1d4 Piercing 1lbs Finesse, Light, Thrown (20/60)
Greatclub 2SP 1d8 Bludgeoning 10lbs Two-Handed
Handaxe 5GP 1d6 Slashing 2lbs Light, Thrown (20/60)
Javelin 5SP 1d6 Piercing 2lbs Thrown (30/120)
Light Hammer 2GP 1d4 Bludgeoning 2lbs Light, Thrown (20/60)
Mace 5GP 1d6 Bludgeoning 4lbs -
Quarterstaff 2SP 1d6 Bludgeoning 4lbs Concealable, Versatile (1d8)
Sickle 1GP 1d4 Slashing 2lbs Light
Spear 1GP 1d6 Piercing 3lbs Thrown (20/60), Versatile (1d8)


Simple Melee Weapons
Name Cost Damage Weight Properties
Blowgun 10GP 1d4 Piercing 1lbs Ammunition (30/120), Concealable, Stealthy
Dart 5CP 1d4 Piercing 1/4lbs Finesse, Thrown (20/60), Concealable
Light Crossbow 25GP 1d8 Piercing 5lbs Ammunition (80/320), Loading, Two-Handed
Shortbow 5SP 1d6 Piercing 2lbs Ammunition (80/320), Two-Handed
Sling 1SP 1d4 Bludgeoning 1/4lbs Ammunition (30/120)
Martial Melee Weapons
Name Cost Damage Weight Properties
Battleaxe 10GP 1d8 Slashing 4lbs Versatile (1d10)
Flail 10GP 1d8 Bludgeoning 2lbs Reach
Glaive 20GP 1d10 Slashing 6lbs Heavy, Reach, Two-Handed
Greataxe 30GP 1d12 Slashing 7lbs Heavy, Two-Handed
Greatsword 50GP 2d6 Slashing 6lbs Heavy, Two-Handed
Halberd 20GP 1d10 Slashing 6lbs Heavy, Reach, Two-Handed
Lance 10GP 1d12 Piercing 6lbs Reach, Special
Longsword 15GP 1d8 Slashing 3lbs Versatile (1d10)
Maul 10GP 2d6 Bludgeoning 10lbs Heavy, Two-Handed
Morningstar 15GP 1d8 Piercing 4lbs Versatile (1d10)
Pike 5GP 1d10 Piercing 18lbs Heavy, Reach, Two-Handed
Rapier 25GP 1d8 Piercing 2lbs Finesse
Great Whip 15GP 1d8 Slashing 8lbs Finesse, Reach, Two-Handed
Saber 25GP 1d8 Slashing 2lbs Finesse
Shortsword 10GP 1d6 Piercing 2lbs Finesse, Light
Trident 5GP 1d6 Piercing 3lbs Thrown (20/60), Versatile (d8)
War Pick 5GP 1d8 Piercing 2lbs Versatile (1d10)
Warhammer 15GP 1d8 Bludgeoning 2lbs Versatile (1d10)
Whip 2GP 1d6 Slashing 4lbs Finesse, Reach