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'''Wrath of the Flowing River.''' Sometimes even the gentle stream runs with the waters of a flood. At 17th level, when a creature misses you with a melee attack while in your Flowing River Stance, you can force it to make a Strength saving throw as a reaction. On a failure, it is knocked back a number of feet depending on its size: Tiny: 60ft, Small: 40ft, Medium: 30ft, Large: 20ft, Huge: 15ft, Gargantuan: 10ft. | '''Wrath of the Flowing River.''' Sometimes even the gentle stream runs with the waters of a flood. At 17th level, when a creature misses you with a melee attack while in your Flowing River Stance, you can force it to make a Strength saving throw as a reaction. On a failure, it is knocked back a number of feet depending on its size: Tiny: 60ft, Small: 40ft, Medium: 30ft, Large: 20ft, Huge: 15ft, Gargantuan: 10ft. | ||
=== Way of the Heroic Vigilante === | |||
While all monks strive for perfection in one way or another, monks of this Tradition stand as paragons of justice, liberty, and fair play. Lauded as heroes by some, and derided as extrajudicial criminals by others, Vigilante monks work to perform ever more impressive feats of heroism.<br> | |||
The signature mark of a Vigilante monk is their Heroic Persona, a mantle they create for themselves that protects their true identity. Vigilante monks almost always have a deeply personal reason for donning their Heroic Persona | |||
and working to thwart villains of all kinds. What is yours? | |||
'''Bonus Proficiencies.''' When you adopt this Tradition at 3rd level, you gain the skills to succeed as a heroic Vigilante. You gain proficiency in your choice of either Intimidation or Performance.<br> | |||
You also gain proficiency with Light Armor, Medium Armor, and Shields. When wearing armor or using a shield you still gain the benefits of Martial Arts and Unarmored Movement. | |||
'''Force of Personality.''' Instead of using your Wisdom Modifier for your Monk Unarmed Defense and your Ki Save DC, you use your Charisma Modifier. | |||
'''Heroic Persona.''' At 3rd level, you design your Heroic Persona, a lager than life identity usually marked by a thematic costume or flashy suit of armor. As a bonus action, so long as you cannot be seen, you can adopt your Heroic Persona, which can include a suit of light or medium armor and a shield. When you do so, you gain temporary hit points equal to your monk level, and while your Heroic Persona is active you gain the following benefits: | |||
*As a bonus action, you can spend 1 ki point to gain temporary hit points equal to your Charisma modifier. | |||
*When you hit with a melee attack, you can spend 1 ki point to deal an additional 1d10 Bludgeoning Damage. | |||
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class in Light or Medium Armor. | |||
*Ability checks and Divination spells that would discern your true identity automatically fail. | |||
*Your Heroic Persona lasts for 1 hour, and ends early if you use a bonus action to doff your Persona. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest, if you have no uses remaining, you may expend 3 ki points to use it again. | |||
'''Valiant Action.''' As the reputation and power of your Heroic Persona grows, you gain enhanced physical abilities. At 6th level, you gain proficiency in your choice of either Acrobatics or Athletics.<br> | |||
Additionally, whenever you make a Strength (Athletics) or Dexterity (Acrobatics) check while your Heroic Persona is active, you can treat a d20 roll of 9 or lower as a 10. | |||
Additionally, when you a a friendly creature within 20ft of you is hit by an attack, you can move to a space within 5ft of that creature and redirect the attack to target you instead. You can use this feature a number of time equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | |||
'''Inspiring Presence.''' The presence of your Heroic Persona inspires confidence in those who fight alongside you. Beginning at 11th level, while your Heroic Persona is active, creatures of your choice within 15ft that can see or hear you have advantage on Saving Throws to resist being Charmed or Frightened, and gain a number of Temporary Hit Points equal to your Charisma Modifier at the start of their turn while in the aura. At 17th level, the radius of this ability increases to 30 feet. | |||
'''Heroic Strike.''' Beginning at 17th level, you can channel all that you are into one devastating blow. As an action, you can touch a creature and spend 1 or more ki points and force it to make a Strength saving throw. On a failure, it takes 1d10 bludgeoning damage and is knocked back 10 feet for each ki point you spent. On a success, it takes half that damage and is not moved. | |||
'''Paragon of Virtue.''' Your true identity and your Heroic Persona have become one. Starting at 17th level, when you adopt your Heroic Persona, it lasts until you choose to dismiss it as a free action. | |||
=== Way of the Howling Hurricane === | === Way of the Howling Hurricane === |