4,244
edits
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'''Intoxicated Frenzy.''' At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn. | '''Intoxicated Frenzy.''' At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn. | ||
=== Way of the Flowing River === | === Way of the Flowing River === | ||
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'''Wrath of the Flowing River.''' Sometimes even the gentle stream runs with the waters of a flood. At 17th level, when a creature misses you with a melee attack while in your Flowing River Stance, you can force it to make a Strength saving throw as a reaction. On a failure, it is knocked back a number of feet depending on its size: Tiny: 60ft, Small: 40ft, Medium: 30ft, Large: 20ft, Huge: 15ft, Gargantuan: 10ft. | '''Wrath of the Flowing River.''' Sometimes even the gentle stream runs with the waters of a flood. At 17th level, when a creature misses you with a melee attack while in your Flowing River Stance, you can force it to make a Strength saving throw as a reaction. On a failure, it is knocked back a number of feet depending on its size: Tiny: 60ft, Small: 40ft, Medium: 30ft, Large: 20ft, Huge: 15ft, Gargantuan: 10ft. | ||
=== Way of the Howling Hurricane === | |||
=== Way of the | |||
While most monks master styles of martial arts that focus on rapid strikes and elusive movement, those who embrace the Way of the Hurricane utilize mighty weapons alongside their martial arts. Using their signature technique, monks of this Tradition become walls of whirling steel, cutting down any who would dare to stand against them. | While most monks master styles of martial arts that focus on rapid strikes and elusive movement, those who embrace the Way of the Hurricane utilize mighty weapons alongside their martial arts. Using their signature technique, monks of this Tradition become walls of whirling steel, cutting down any who would dare to stand against them. | ||
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'''Quivering Palm.''' At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage. | '''Quivering Palm.''' At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage. | ||
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action. | You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action. | ||
=== Way of the Radiant Soul === | |||
Monks of the Way of the Radiant Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature. | |||
'''Radiant Sun Bolt.''' Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. | |||
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. | |||
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action. | |||
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action. | |||
'''Searing Arc Strike.''' At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Burning Hands spell as a bonus action. | |||
You can spend additional ki points to cast Burning Bands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level. | |||
'''Searing Sunburst.''' At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant. | |||
Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque. | |||
You can increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6. | |||
'''Sun Shield.''' At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action. | |||
If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier. | |||
=== Way of the Raging Behemoth === | === Way of the Raging Behemoth === | ||
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'''Opportunist.''' At 17th level, you can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature. | '''Opportunist.''' At 17th level, you can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature. | ||
=== Way of the Still Lake === | === Way of the Still Lake === | ||
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Immediately after you take the Attack action on your turn you can spend 1 ki point and become a reflection of your target.<br> | Immediately after you take the Attack action on your turn you can spend 1 ki point and become a reflection of your target.<br> | ||
You make an attack roll against the reflected creature with one of its own basic melee attacks. While making the attack you use the creatures stats for everything except your hit points, as soon as the attack is over you regain your stats. If you target a Huge or larger creature, you spend 2 ki points. | You make an attack roll against the reflected creature with one of its own basic melee attacks. While making the attack you use the creatures stats for everything except your hit points, as soon as the attack is over you regain your stats. If you target a Huge or larger creature, you spend 2 ki points. | ||
'''Reflect Arcana.''' Starting at 6th level, damaging spells that only target you can be deflected by your Deflect Missiles feature. | '''Reflect Arcana.''' Starting at 6th level, damaging spells that only target you can be deflected by your Deflect Missiles feature. |