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==== Avalanche Stomp ==== | ==== Avalanche Stomp ==== | ||
At 14th level, you become as mighty as an unstoppable glacier. As an action, you can stomp the ground to send out a magical tremor. All creatures of your choice within 15 feet of you must make a Dexterity saving throw (DC 8 + your Proficiency Bonus + your Strength modifier. | At 14th level, you become as mighty as an unstoppable glacier. As an action, you can stomp the ground to send out a magical tremor. All creatures of your choice within 15 feet of you must make a Dexterity saving throw (DC 8 + your Proficiency Bonus + your Strength modifier. | ||
== Path of Ravenous Warriors == | |||
==== Bottomless Stomach ==== | |||
At 3rd level, your body is used to a constant hunger. You have twelve levels of exhaustion, gaining an effect every second level. While raging, you are immune to the effects of exhaustion, and finishing a Long Rest removes two levels of exhaustion. | |||
==== Hunger ==== | |||
You gain Proficiency with Cook's Utensils. Additionally while raging, if you hit on a weapon attack roll, you can gain one level of exhaustion, spending a massive reserve of your energy, to choose one of the following effects: | |||
*If the creature you hit is Large or smaller, it falls prone and is pushed 10ft in a direction of your choice. | |||
*You recover Hit Points equal to half the damage your dealt by your attack. | |||
*For this attack you ignore the targets damage resistances. | |||
*You immediately make two additional attacks, targeting two creatures which you haven't attacked this turn. | |||
==== Breakfast ==== | |||
At 6th level, you’ve learned how to cook meals that give you an edge in battle. If you spend one hour cooking, you may expend a Hit Die to create a meal that can be eaten as an action, removing one level of exhaustion once eaten. Its additional benefits last for six hours, or until you eat another one of these meals. A meal gives one of the following benefits, chosen when made.<br> | |||
'''Medicinal.''' Whenever you take Poison damage, you reduce the damage taken by an amount equal to your level, you also have advantage on Saving Throws against the Poison condition<br> | |||
'''Spicy.''' Whenever you take Cold damage, you reduce the damage taken by an amount equal to your level, you also have advantage on Saving Throws against the effects of extreme cold.<br> | |||
'''Chilled.''' Whenever you take Fire damage, you reduce the damage taken by an amount equal to your level, you also have advantage on Saving Throws against the effects of extreme heat.<br> | |||
'''Filling.''' You gain Temporary Hit Points equal to your level, and gain advantage on Constitution Checks and Saving Throws.<br> | |||
Each time you create a meal this way, you create a number of portions equal to your Wisdom Modifier + your Proficiency Bonus. They spoil after a number of hours equal to your Wisdom Modifier. | |||
==== Lunch ==== | |||
Starting at 10th level, the pit of hunger in your stomach grants you a terrible power. If you have four or more levels of exhaustion while raging, you gain Consume as a Natural Weapon. Consume is a melee weapon attack deals 2d12 Piercing Damage, the target then makes a Constitution Saving Throw with a DC of 8 + your Constitution Modifier + your Proficiency Bonus, on a failure, the target gains a level of exhaustion, and you lose a level of exhaustion. | |||
If you reduce a creature to 0 Hit Points, your Strength and Constitution scores increase by 2 until the end of your Rage, up to a maximum of 28. | |||
==== Dinner ==== | |||
At 14th level, you can replicate the effects of a 1st level Absorb Elements spell at will, however, you can use it with the following damage types: acid, cold, fire, force, lightning, necrotic, radiant, and thunder. The somatic components for this effect are chewing and swallowing | |||
== Path of Storm Heralds == | == Path of Storm Heralds == |