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'''Mantle of Coral.''' Upon taking this archetype at 3rd level, you can use a bonus action on your turn to create a suit of magical living armor around you, which lasts for 1 minute. You can create this armor on top of any existing armor you are wearing. While you have this armor, you gain the following benefits: | '''Mantle of Coral.''' Upon taking this archetype at 3rd level, you can use a bonus action on your turn to create a suit of magical living armor around you, which lasts for 1 minute. You can create this armor on top of any existing armor you are wearing. While you have this armor, you gain the following benefits: | ||
*Your AC can’t be less than 16. | *Your AC can’t be less than 16. | ||
*If a creature within 5 feet of you hits you with a melee attack, | *If a creature within 5 feet of you hits you with a melee attack, the creature takes 1d4 piercing damage. This damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The first time a creature takes this damage on a turn, its speed is reduced by 10 feet until the end of its next turn. | ||
the creature takes 1d4 piercing damage. This damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The first time a creature takes this damage on a turn, its speed is reduced by 10 feet until the end of its next turn. | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | ||
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