Wizard: Difference between revisions

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Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.


=== School of Rituals ===
Wizards spend their lives memorizing esoteric formulas that allow them to produce wondrous arcane effects. However, when produced spontaneously, spells are extremely taxing  on the caster. To preserve their power, most wizards learn to cast ritual spells, spells that take longer to produce, but aren't as draining on said wizard's magical stamina. Some wizards, known as Ritualists, dedicate their great intellect to mastery over the deliberate and reliable magic of ritual spellcasting.
'''Ritual Savant.''' Starting at 2nd level, the gold and time you must spend to copy a ritual spell into your spellbook is halved.
'''Arcane Anthology.''' You have learned to perform arcane rituals not normally known to wizards. At 2nd level, you add two 1st-level ritual spells of your choice from any spell list to your spellbook.<br>
In addition, you can copy ritual spells from any class's spell list into your spellbook, though you must otherwise follow the normal rules for copying these spells into your spellbook.<br>
Any non-wizard spell you add to your spellbook with this feature counts as wizard spell for you, but you can only cast  it as a ritual, unless you've learned it by some other means.
'''Improvised Rituals.''' You can improvise the ritual process for spells with which are normally not rituals. Beginning at 6th level, when you finish a long rest, you can choose a number of spell equal to your Intelligence Modifier and treat them as rituals until your next long rest. When you cast a non-ritual spell as a ritual, you cannot cast the spell at a higher level.
'''Formulaic Breakthrough.'''
Your deep knowledge of ritual magic allows you to ritualize even non-ritual spells. Starting at 10th level, you can cast any 1st-level spell in your spellbook as a ritual so long as it deals no damage and does not require a saving throw.
As you gain levels in this class you learn to ritualize higher level spells that don't deal damage or require a saving throw; 2nd-level spells at 14th level, and 3rd-level spells at 18th level.


=== School of Scribes ===
=== School of Scribes ===