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The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). | The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). | ||
You can use this invocation a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | You can use this invocation a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | ||
'''Desert Roamer (5th level).''' You are adapted to both hot climates and cold climates, and you don't need to drink water to survive. | |||
'''Gift of the Depths (5th level).''' You can breathe underwater, and you gain a swimming speed equal to your walking speed. | '''Gift of the Depths (5th level).''' You can breathe underwater, and you gain a swimming speed equal to your walking speed. | ||
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'''Temporal Rewind. (15th-level, Pact of the Hourglass feature).''' As a reaction, when you finish your turn, you can undo everything that happened on your turn. You return to the space where you began that turn, and you regain all resources you expended that turn. You then immediately repeat your turn, with foreknowledge of what will occur. | '''Temporal Rewind. (15th-level, Pact of the Hourglass feature).''' As a reaction, when you finish your turn, you can undo everything that happened on your turn. You return to the space where you began that turn, and you regain all resources you expended that turn. You then immediately repeat your turn, with foreknowledge of what will occur. | ||
=== The Archfey === | === The Archfey === |