4,244
edits
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| Class: [[Sorcerer]] || Subclass: Soul of the Storm | | Class: [[Sorcerer]] || Subclass: Soul of the Storm | ||
|- | |- | ||
| Race: Gold Metallic Dragowrought || Alignment: | | Race: Gold Metallic Dragowrought || Alignment: Neutral Good | ||
|- | |- | ||
| Background: Sage || Game: Peril of the Fire Druid | | Background: Sage || Game: Peril of the Fire Druid | ||
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| Chaos Bolt || Ranged, 120ft || 1d20+6 || 1st Level Spell Slot || 1d6 + 2d8 Damage || Look at spell | | Chaos Bolt || Ranged, 120ft || 1d20+6 || 1st Level Spell Slot || 1d6 + 2d8 Damage || Look at spell | ||
|- | |- | ||
| Dagger || Melee, Thrown 20/60ft || 1d20+3 || N/A || 1d4+1 Piercing Damage || After attacking with a light hammer or dagger, you can attack again with the dagger, however you only deal 1d4 Piercing damage. | | Dagger || Melee, Thrown 20/60ft || 1d20+3 || N/A || 1d4+1 Piercing Damage || After attacking with a light hammer, handaxe or dagger, you can attack again with the dagger, however you only deal 1d4 Piercing damage. | ||
|- | |- | ||
| Light Hammer || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d4 Bludgeoning Damage || After attacking with a light hammer or dagger, you can attack again with the light hammer. | | Light Hammer || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d4 Bludgeoning Damage || After attacking with a light hammer, handaxe or dagger, you can attack again with the light hammer. | ||
|- | |||
| Handaxe || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d6 Slashing Damage || After attacking with a light hammer, handaxe or dagger, you can attack again with the handaxe. | |||
|} | |} | ||
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! Name !! Range !! Saving Throw !! Resources Expended !! Damage !! Notes | ! Name !! Range !! Saving Throw !! Resources Expended !! Damage !! Notes | ||
|- | |- | ||
| Mind Sliver || 60ft || DC14 | | Mind Sliver || 60ft || DC14 Intelligence || N/A || 1d6 Psychic Damage, none if successful Save || On failed save, target subtracts 1d4 from next save they make before end of your next turn. | ||
|- | |- | ||
| Shooting Star || 120ft, 5ft Square || N/A || N/A || 1d10 Radiant Damage || Start of your next turn targets in the area take the damage. | | Shooting Star || 120ft, 5ft Square || N/A || N/A || 1d10 Radiant Damage || Start of your next turn targets in the area take the damage. | ||
|- | |||
| Caustic Brew || Line, 30x5ft || DC14 Dexterity, coated in acid on fail. || 1st Level Spell Slot || 2d8 Acid Damage at the start of a coated creatures turn. || Lasts for 1 minute, creatures can use action to scrape acid off. | |||
|} | |} | ||
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== Spells == | == Spells == | ||
4 Level 1 Spell Slots | |||
=== Cantrips === | === Cantrips === | ||
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=== Level 1 === | === Level 1 === | ||
{| class="wikitable" | |||
|+ Caustic Brew | |||
|- | |||
| Level: 1 || Casting Time: 1 Action || Evocation | |||
|- | |||
| Range: 30ft Line || Duration: 1 Minute (Concentration) || Components: VSM (a bit of rotten food) | |||
|} | |||
You shoot a 30ft line of acid that's 5ft wide. Each creature in the line makes a DC14 Dexterity Saving Throw or is covered in acid. A creature covered in acid takes 2d4 Acid Damage at the start of its turn. A creature can use an action to remove the acid from itself or another creature. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Chaos Bolt | |+ Chaos Bolt |