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(→Savant) |
(→Savant) |
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= Savant = | = Savant = | ||
The slender Kethie | The slender Kethie cleans her glasses with the corner of her cloak as the dust settles around her. Her benefactor had paid her a large sum to locate this forgotten place, and after weeks of pouring over ancient maps, she had pieced together the location of the temple. Now, she has a decision to make. If she reports the location of the temple to her benefactor, it would be ruthlessly stripped of valuables. But, if she kept the location hidden, she could preserve the long-forgotten knowledge contained within. For a savant, knowledge is more precious than any sum of gold. | ||
The aging human warrior silently | The aging human warrior silently assesses the soldiers under his command. They are exhausted and almost out of supplies. It is the tenth day of the siege, and the graying warrior knows that no reinforcements are coming to their rescue. He is too old to be of much use in battle, but if his soldiers follow his orders without hesitation, they might have a chance of survival. He stands up, and for what could be the last time, he tightens his belt and draws his sword. | ||
A young minotaur | A young minotaur bends over his unconscious comrade in the midst of battle, his hands shaking as he examines his brother's wounds. His clan had spent a small fortune sending him to study at the finest university in the land. All the hours spent in lectures and libraries, all for this moment. He thinks back to his lessons as he begins to dress his brother's wounds. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 1st || +2 || Adroit Analysis, Quick Mind, Unarmored Defense || - || 0 | | 1st || +2 || Adroit Analysis, Quick Mind, Unarmored Defense || - || 0 | ||
|- | |- | ||
| 2nd || +2 || Intellect Die, Perfect Recall | | 2nd || +2 || Intellect Die, Expose Weakness, Perfect Recall || d6 || 300 | ||
|- | |- | ||
| 3rd || +2 || Academy Discipline || d6 || 1,000 | | 3rd || +2 || Academy Discipline || d6 || 1,000 | ||
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:'''Skill Proficiencies.''' Choose three from Arcana, History, Insight, Investigation, Medicine, Nature, Persuasion, or Religion | :'''Skill Proficiencies.''' Choose three from Arcana, History, Insight, Investigation, Medicine, Nature, Persuasion, or Religion | ||
:'''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Artisan’s Tools, and an Equipment Pack | :'''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Artisan’s Tools, and an Equipment Pack | ||
<br> | |||
==== Adroit Analysis ==== | ==== Adroit Analysis ==== | ||
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==== Analytical Assault ==== | ==== Analytical Assault ==== | ||
Also starting at 7th level, your ability to harm your foes increases as you learn more about them. Whenever the target of your Adroit Analysis takes damage from Expose Weakness, you can learn one of its characteristics from Adroit Analysis as if you had hit it with an attack. | |||
<br> | <br> | ||
In addition, whenever you hit a creature with an attack, you can cause it to lose hit points equal to the number of characteristics you know about it from Adroit Analysis. | In addition, whenever you hit a creature with an attack, you can cause it to lose hit points equal to the number of characteristics you know about it from Adroit Analysis. | ||
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==== Unyielding Will ==== | ==== Unyielding Will ==== | ||
Starting at 11th level, your mental might and sheer force of will | Starting at 11th level, your mental might and sheer force of will enhance your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw. | ||
==== Outwit Ailment ==== | ==== Outwit Ailment ==== | ||
As a bonus action, you choose one creature that can see or hear you and | At 15th level, you learn how to help your allies break free from various hazards and hindrances. As a bonus action, you choose one creature that can see or hear you and that is currently suffering from an effect which allows it to make a Saving Throw at the start or end of its turn. That creature may use its Reaction to immediately make a Saving Throw against the effect, suffering no negative effects from a failed Save. | ||
==== Predictive Defense ==== | ==== Predictive Defense ==== |
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