4,244
edits
(→Savant) |
(→==) |
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Starting at 11th level, your mental might and sheer force of will enhances your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw. | Starting at 11th level, your mental might and sheer force of will enhances your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw. | ||
==== | ==== Outwit Ailment ==== | ||
As a bonus action, you choose one creature that can see or hear you and choose one effect it is currently suffering from which allows it to make a Saving Throw at the start or end of its turn to end the effect. That creature may use its Reaction to immediately make a Saving Throw against the effect, suffering no negative effects from a failed Save. | |||
==== Predictive Defense ==== | ==== Predictive Defense ==== |