4,244
edits
(→Savant) |
|||
Line 1: | Line 1: | ||
== Savant == | == Savant == | ||
The slender | The slender Kethie cleaned her glasses with the corner of her cloak as the dust settled around her. Her benefactor had paid her a large sum to locate this forgotten place, and after weeks of pouring over ancient maps, she had pieced together the location of the temple. Now, she had a decision to make. If she reported the location of the temple to her benefactor, it would be ruthlessly stripped of valuables. But, if she kept the location hidden, she could preserve the long-forgotten knowledge contained within. For a savant, knowledge is more precious than any sum of gold. | ||
The aging human warrior silently assessed the soldiers under his command. They were exhausted and almost out of supplies. It was the tenth day of the siege, and the graying warrior knew that no reinforcements were coming to their rescue. He was too old to be of much use in battle, but if his soldiers followed his orders without hesitation, they might have a chance of survival. He stood up, and for what could be the last time, he tightened his belt and drew his sword. | The aging human warrior silently assessed the soldiers under his command. They were exhausted and almost out of supplies. It was the tenth day of the siege, and the graying warrior knew that no reinforcements were coming to their rescue. He was too old to be of much use in battle, but if his soldiers followed his orders without hesitation, they might have a chance of survival. He stood up, and for what could be the last time, he tightened his belt and drew his sword. | ||
Line 11: | Line 11: | ||
! Level !! Proficiency Bonus !! Features !! Intellect Die !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Intellect Die !! Experience Points | ||
|- | |- | ||
| 1st || +2 || Adroit Analysis, | | 1st || +2 || Adroit Analysis, Quick Mind, Unarmored Defense || - || 0 | ||
|- | |- | ||
| 2nd || +2 || Intellect Die, Potent Observation || 1d6 || 300 | | 2nd || +2 || Intellect Die, Perfect Recall, Potent Observation || 1d6 || 300 | ||
|- | |- | ||
| 3rd || +2 || Academy Discipline || 1d6 || 1,000 | | 3rd || +2 || Academy Discipline || 1d6 || 1,000 | ||
Line 63: | Line 63: | ||
:'''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Artisan’s Tools, and an Equipment Pack | :'''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Artisan’s Tools, and an Equipment Pack | ||
'''Adroit Analysis.''' Starting at 1st level, you can quickly analyze a foe's strengths and weaknesses. As a bonus action, you can Mark a creature you can see within 60 feet, gaining the following benefits for 1 minute or until you Mark another creature: | '''Adroit Analysis.''' Starting at 1st level, you can quickly analyze a foe's strengths and weaknesses. As a bonus action, you can Mark a creature you can see within 60 feet, gaining the following benefits for 1 minute or until you Mark another creature: You can add your Intelligence Modifier to your weapon attack and damage rolls against that creature instead of your Strength or Dexterity Modifier.If you hit the creature with an attack, or observe it for 1 minute, you learn one of the following characteristics of your choice: | ||
You can add your Intelligence to your attack and damage rolls against that creature. If you hit the creature with an attack, or observe it for 1 minute, you learn one of the following characteristics of your choice: Armor Class | *Armor Class | ||
You have advantage on any Intelligence or Wisdom ability checks you make to analyze the creature | *Speed | ||
*One of its ability score | |||
*One of its senses | |||
*Its maximum hit points | |||
*Its creature type. | |||
You also have advantage on any Intelligence or Wisdom ability checks you make to analyze the creature. | |||
'''Quick Mind.''' Also at 1st level, your mind can move faster than most. You can use a bonus action to make an ability check using any Intelligence or Wisdom skill proficiency you have. | '''Quick Mind.''' Also at 1st level, your mind can move faster than most. You can use a bonus action to make an ability check using any Intelligence or Wisdom skill proficiency you have. | ||
Line 75: | Line 78: | ||
'''Intellect Die.''' At 2nd level, you gain an Intellect Die which represents your mental ability. Whenever you make an ability check or saving throw that uses Intelligence, Wisdom, or Charisma, you can add a roll of this die to your roll. Your Intellect Die begins as a d6, and increases in size as you gain levels in this class, as indicated in the Savant table. You have a number of Intellect Dice equal to two times your Savant level, also shown in the class table. | '''Intellect Die.''' At 2nd level, you gain an Intellect Die which represents your mental ability. Whenever you make an ability check or saving throw that uses Intelligence, Wisdom, or Charisma, you can add a roll of this die to your roll. Your Intellect Die begins as a d6, and increases in size as you gain levels in this class, as indicated in the Savant table. You have a number of Intellect Dice equal to two times your Savant level, also shown in the class table. | ||
''' | '''Expose Weakness.''' Starting at 2nd level, you can highlight your foe's weak points. As a reaction when another creature you can see hits the target of Adroit Analysis with an attack, you can increase the attack's damage by an amount equal to a roll of your Intellect Die. | ||
When you reach 5th level, any attack that you make against the target of your Adroit Analysis can trigger this reaction. Beginning at 11th level, this reaction increases the damage of the triggering attack by two rolls of your Intellect Die. | |||
When you reach 5th level, any attack that you make against the target of your Adroit *Analysis can trigger this reaction. Beginning at 11th level, this reaction increases the :damage of the triggering attack by two rolls of your Intellect Die. | |||
<br> | |||
This | |||
'''Perfect Recall.''' You can recall picture-perfect details from things you commit to memory. Starting at 2nd level, if you spend at least 1 minute observing something, you can recall any information about it, at any point in the future, without requiring an ability check. | |||
'''Academic Discipline.''' At 3rd level, choose your Academic Discipline. Your Discipline grants you features at 3rd level, and again at 6th, 13th, and 17th level. | '''Academic Discipline.''' At 3rd level, choose your Academic Discipline. Your Discipline grants you features at 3rd level, and again at 6th, 13th, and 17th level. | ||
Line 89: | Line 98: | ||
'''Keen Awareness.''' You can react to danger at a moment's notice. Starting at 7th level, you cannot be surprised unless you are incapacitated. In addition, when you roll initiative, you can use Adroit Analysis to Mark a creature you can see within 60 feet. | '''Keen Awareness.''' You can react to danger at a moment's notice. Starting at 7th level, you cannot be surprised unless you are incapacitated. In addition, when you roll initiative, you can use Adroit Analysis to Mark a creature you can see within 60 feet. | ||
'''Evasion.''' Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally, if you take no damage because of a success, you may move out of the area causing the save to be made. | |||
'''Expert Educator.''' Starting at 9th level, your ability to educate others is peerless. During a long rest, you choose a number of creatures that can hear or see you equal to your Intelligence modifier, and one tool, skill, or weapon proficiency, or one language you know. The creatures gain that proficiency or learn to understand and speak that language until the end of your next long rest. | '''Expert Educator.''' Starting at 9th level, your ability to educate others is peerless. During a long rest, you choose a number of creatures that can hear or see you equal to your Intelligence modifier, and one tool, skill, or weapon proficiency, or one language you know. The creatures gain that proficiency or learn to understand and speak that language until the end of your next long rest. | ||
'''Flawless Observation.''' Starting at | '''Flawless Observation.''' Starting at 9th level, you can use Potent Observation when a creature hits any creature you can see with a weapon or spell attack, even if it's not not the target of Adroit Analysis. | ||
Moreover, when you use Potent Observation to increase the damage against a creature marked by Adroit Analysis you add your Intelligence modifier to the damage of the attack. | Moreover, when you use Potent Observation to increase the damage against a creature marked by Adroit Analysis you add your Intelligence modifier to the damage of the attack. | ||