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*Become Focused until the end of the scene. | *Become Focused until the end of the scene. | ||
*Spend 2 focus and an ally you can influence rolls your command die, recovering that much health plus your ranks in Discipline.<br> | *Spend 2 focus and an ally you can influence rolls your command die, recovering that much health plus your ranks in Discipline.<br> | ||
== Mastermind == | == Mastermind == | ||
Behind You! | === Behind You! === | ||
'''Prerequisite:''' Leadership 2+; Composed | '''Prerequisite:''' Leadership 2+; [[Leader#Composed]]<br> | ||
'''Activation:''' Reaction<br> | '''Activation:''' Reaction<br> | ||
Honing your keen eye for danger and constant awareness of | ''Honing your keen eye for danger and constant awareness of your surroundings, you skillfully anticipate threats and direct your allies out of harm’s way.''<br> | ||
your surroundings, you skillfully anticipate threats and direct | When a willing ally you can sense and influence meets the conditions for the Avoid Danger or Dodge reaction, you can use that reaction as if you were in their space, spending the reaction and any focus costs on their behalf, and otherwise granting them the benefits of that action instead of you.<br> | ||
your allies out of harm’s way. | Additionally, at the beginning of combat and at the start of each of your turns, you gain an additional Reaction, which you can use only for this talent’s effect.<br> | ||
When a willing ally you can sense and influence meets | |||
the conditions for the Avoid Danger or Dodge reaction, | |||
you can use that reaction as if you were in their space, | |||
spending the reaction and any focus costs on their | |||
behalf, and otherwise granting them the benefits of that | |||
action instead of you. | |||
Additionally, at the beginning of combat and at the | |||
start of each of your turns, you gain an additional , | |||
which you can use only for this talent’s effect.<br> | |||
'''Leads to:''' [[Leader#Precise Command|Precise Command]]<br> | '''Leads to:''' [[Leader#Precise Command|Precise Command]]<br> | ||
Composed | === Composed === | ||
'''Prerequisite:''' Decisive Command key talent | '''Prerequisite:''' [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
Through practiced composure, you push your limits | ''Through practiced composure, you push your limits without becoming distracted or losing track of threats.''<br> | ||
without becoming distracted or losing track of threats. | When you acquire this talent, your maximum and current focus increase by a number equal to your tier. When your tier increases by 1, your maximum and current focus do as well.<br> | ||
When you acquire this talent, your maximum and | |||
current focus increase by a number equal to your tier. | |||
When your tier increases by 1, your maximum and | |||
current focus do as well.<br> | |||
'''Leads to:''' [[Leader#Behind You!|Behind You!]]<br> | '''Leads to:''' [[Leader#Behind You!|Behind You!]]<br> | ||
I’ve Got Just the Thing | === I’ve Got Just the Thing === | ||
'''Prerequisite:''' Deduction 3+; On My Signal | '''Prerequisite:''' Deduction 3+; [[Leader#On My Signal|On My Signal]]<br> | ||
'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
You’ve been known to overpack, but you always have the | ''You’ve been known to overpack, but you always have the right tool for the job—even when the job isn’t quite right.''<br> | ||
right tool for the job—even when the job isn’t quite right. | Once per scene, spend 1 focus to choose an item you don’t currently possess but reasonably could’ve obtained in the past, such as a piece of equipment, building blueprints, a letter, or something similar you can store on your person. You then produce that item from your belongings, as if you’d previously purchased or otherwise obtained it off-screen. If the item usually has a cost, you must also pay that cost when you use this talent to obtain that item. The GM is the final arbiter of what item you can produce.<br> | ||
Once per scene, spend 1 focus to choose an item | |||
you don’t currently possess but reasonably could’ve | |||
obtained in the past, such as a piece of equipment, | |||
building blueprints, a letter, or something similar you | |||
can store on your person. You then produce that item | |||
from your belongings, as if you’d previously purchased | |||
or otherwise obtained it off-screen. If the item usually | |||
has a cost | |||
cost when you use this talent to obtain that item. The | |||
GM is the final arbiter of what item you can produce.<br> | |||
Master Plan | === Master Plan === | ||
'''Prerequisite:''' Deduction +1; Decisive Command key | '''Prerequisite:''' Deduction +1; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
talent | |||
'''Activation:''' 2 Actions<br> | '''Activation:''' 2 Actions<br> | ||
With a lot of forethought and a little luck, your master plan | ''With a lot of forethought and a little luck, your master plan comes together like clockwork.'' | ||
comes together like clockwork. | Once per scene, you can reveal a master plan. Work with the GM to create an event with a positive outcome for you and your allies. This Master Plan event represents your off-screen efforts to plan and bring a significant narrative boon to fruition. You can only have one such event active at a time. By default, your Master Plan has an event track with three Opportunity slots, which you and your allies can contribute to. When you create this event, you can choose to increase the event track by a number of slots up to your ranks in Deduction; this makes the event harder to trigger but more impactful. You and your allies can trigger it by filling the track before your next long rest. If not triggered by then, the event fails.<br> | ||
Once per scene, you can reveal a master plan. Work with | For example, an event with three Opportunity slots might represent your efforts to ensnare your political rival in a social trap, depriving them of a key ally. An event with five Opportunity slots might represent your efforts to bribe an entire shift of guards to conveniently take a break at a specific time. | ||
the GM to create an event | |||
with a positive outcome for you and your allies. This | |||
Master Plan event represents your off-screen efforts to | |||
plan and bring a significant narrative boon to fruition. | |||
You can only have one such event active at a time. | |||
By default, your Master Plan has an event track with | |||
three Opportunity slots, which you and your allies can | |||
contribute to. When you create this event, you can | |||
choose to increase the event track by a number of slots | |||
up to your ranks in Deduction; this makes the event | |||
harder to trigger but more impactful. You and your allies | |||
can trigger it by filling the track before your next long | |||
rest. If not triggered by then, the event fails. | |||
For example, an event with three Opportunity slots | |||
might represent your efforts to ensnare your political | |||
rival in a social trap, depriving them of a key ally. An | |||
event with five Opportunity slots might represent your | |||
efforts to bribe an entire shift of guards to conveniently | |||
take a break at a specific time. | |||
'''Leads to:''' [[Leader#Stick to the Plan|Stick to the Plan]]<br> | '''Leads to:''' [[Leader#Stick to the Plan|Stick to the Plan]]<br> | ||
On My Signal | === On My Signal === | ||
'''Prerequisite:''' Deduction 2+; Stick to the Plan | '''Prerequisite:''' Deduction 2+; [[Leader#Stick to the Plan|Stick to the Plan]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
You and your crew are careful and efficient, preparing in | ''You and your crew are careful and efficient, preparing in advance so you can strike at the perfect moment.''<br> | ||
advance so you can strike at the perfect moment. | When you and your allies fill all Opportunity slots in your [[Leader#Master Plan|Master Plan]] event, you can choose not to trigger it immediately. Instead, during the current scene, you can decide to trigger it (no action required) after any test is resolved, or at the end of any character’s turn.<br> | ||
When you and your allies fill all Opportunity slots in | |||
your Master Plan event, you can choose not to trigger it | |||
immediately. Instead, during the current scene, you can | |||
decide to trigger it (no action required) after any test is | |||
resolved, or at the end of any character’s turn.<br> | |||
'''Leads to:''' [[Leader#I've Got Just the Thing|I've Got Just the Thing]], [[Leader#Smooth Execution|Smooth Execution]]<br> | '''Leads to:''' [[Leader#I've Got Just the Thing|I've Got Just the Thing]], [[Leader#Smooth Execution|Smooth Execution]]<br> | ||
Precise Command | === Precise Command === | ||
'''Prerequisite:''' Leadership 2+; Behind You! | '''Prerequisite:''' Leadership 2+; [[Leader#Behind You!|Behind You!]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
You’ve already devised the means to your desired end and | ''You’ve already devised the means to your desired end and calculated every step along the way. Now you attentively guide your allies and follow through on your careful plan.''<br> | ||
calculated every step along the way. Now you attentively | When you make a Deduction, Leadership, or Lore test, you can spend 1 focus to roll your command die and add the result to your d20 roll.<br> | ||
guide your allies and follow through on your careful plan. | Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br> | ||
When you make a Deduction, Leadership, or Lore test, | |||
you can spend 1 focus to roll your command die and add | |||
the result to your d20 roll. | |||
Additionally, when you acquire this talent, increase | |||
the size of your command die by one size (such as from | |||
a d4 to a d6).<br> | |||
Smooth Execution | === Smooth Execution === | ||
'''Prerequisite:''' Leadership 3+; On My Signal | '''Prerequisite:''' Leadership 3+; [[Leader#On My Signal|On My Signal]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
Few things are as satisfying as a well-executed plan. You and | ''Few things are as satisfying as a well-executed plan. You and your allies bask in the thrill of triumph—it’ll be smooth sailing from here.''<br> | ||
your allies bask in the thrill of triumph—it’ll be smooth | When your Master Plan event triggers, you and each ally you can influence become Focused until the end of each target’s next turn.<br> | ||
sailing from here. | |||
When your Master Plan event triggers, you and each | |||
ally you can influence become Focused until the end | |||
of each target’s next turn.<br> | |||
Stick to the Plan | === Stick to the Plan === | ||
'''Prerequisite:''' Master Plan | '''Prerequisite:''' [[Leader#Master Plan|Master Plan]]<br> | ||
'''Activation:''' Reaction<br> | '''Activation:''' Reaction<br> | ||
Malfunctions and missteps needn’t end in disaster if you think | ''Malfunctions and missteps needn’t end in disaster if you think on your feet. With a little improvisation, you course-correct before a situation goes south.''<br> | ||
on your feet. With a little improvisation, you course-correct | When you or an ally you can sense rolls a blank on a plot die, you can use this reaction and spend 2 focus to fill a slot in your Master Plan event, as if the roll were an Opportunity.<br> | ||
before a situation goes south. | |||
When you or an ally you can sense rolls a blank on a plot | |||
die, you can use this reaction and spend 2 focus to fill | |||
a slot in your Master Plan event, as if the roll were an | |||
Opportunity.<br> | |||
'''Leads to:''' [[Leader#On My Signal|On My Signal]]<br> | '''Leads to:''' [[Leader#On My Signal|On My Signal]]<br> | ||
== Officer == | == Officer == | ||
Authority | === Authority === | ||
'''Prerequisite:''' Lead an organization or have a patron | '''Prerequisite:''' Lead an organization or have a patron who grants you authority over others; [[Leader#Confident Command|Confident Command]]<br> | ||
who grants you authority over others; Confident | |||
Command | |||
'''Activation:''' Authority<br> | '''Activation:''' Authority<br> | ||
Your command experience helps you coordinate larger groups | ''Your command experience helps you coordinate larger groups across greater distances.''<br> | ||
across greater distances. | Your Leader talents that affect allies now have double the range (if they had one) and can affect up to twice as many allies as usual.<br> | ||
Your Leader talents that affect allies now have double | |||
the range (if they had one) and can affect up to twice as | |||
many allies as usual.<br> | |||
'''Leads to:''' [[Leader#Synchronized Assault|Synchronized Assault]]<br> | '''Leads to:''' [[Leader#Synchronized Assault|Synchronized Assault]]<br> | ||
Composed (Officer) | === Composed (Officer) === | ||
'''Prerequisite:''' Decisive Command key talent | '''Prerequisite:''' [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
Through practiced composure, you push your limits | ''Through practiced composure, you push your limits without becoming distracted or losing track of threats.''<br> | ||
without becoming distracted or losing track of threats. | When you acquire this talent, your maximum and current focus increase by a number equal to your tier. When your tier increases by 1, your maximum and current focus do as well.<br> | ||
When you acquire this talent, your maximum and | |||
current focus increase by a number equal to your tier. | |||
When your tier increases by 1, your maximum and | |||
current focus do as well.<br> | |||
'''Leads to:''' [[Leader#Well Supplied|Well Supplied]]<br> | '''Leads to:''' [[Leader#Well Supplied|Well Supplied]]<br> | ||
Confident Command | === Confident Command === | ||
'''Prerequisite:''' Leadership 2+; [[Leader#Customary Garb (Officer)|Customary Garb]] | '''Prerequisite:''' Leadership 2+; [[Leader#Customary Garb (Officer)|Customary Garb]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
You deliver your words with care and conviction, letting them | ''You deliver your words with care and conviction, letting them resound in the hearts of those under your command.''<br> | ||
resound in the hearts of those under your command. | Before you make an Intimidation, Leadership, or Persuasion test, you can spend 1 focus to roll your command die and add the result to your d20 roll.<br> | ||
Before you make an Intimidation, Leadership, or | Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br> | ||
Persuasion test, you can spend 1 focus to roll your | |||
command die and add the result to your d20 roll. | |||
Additionally, when you acquire this talent, increase | |||
the size of your command die by one size (such as from | |||
a d4 to a d6).<br> | |||
'''Leads to:''' [[Leader#Authority|Authority]], [[Leader#Relentless March|Relentless March]]<br> | '''Leads to:''' [[Leader#Authority|Authority]], [[Leader#Relentless March|Relentless March]]<br> | ||
Customary Garb (Officer) | === Customary Garb (Officer) === | ||
'''Prerequisite:''' [[Leader#Through the Fray (Officer)|Through the Fray]]<br> | '''Prerequisite:''' [[Leader#Through the Fray (Officer)|Through the Fray]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
You’ve worn your uniform or traditional clothing for so long | ''You’ve worn your uniform or traditional clothing for so long that it feels like a second skin, freeing your movements and granting you a deep well of confidence.''<br> | ||
that it feels like a second skin, freeing your movements and | While you’re visibly wearing Presentable armor or clothing appropriate for your station, your Physical and Spiritual defenses increase by 2<br> | ||
granting you a deep well of confidence. | |||
While you’re visibly wearing Presentable armor or | |||
clothing appropriate for your station, your Physical | |||
and Spiritual defenses increase by 2<br> | |||
'''Leads to:''' [[Leader#Confident Command|Confident Command]]<br> | '''Leads to:''' [[Leader#Confident Command|Confident Command]]<br> | ||
Relentless March | === Relentless March === | ||
'''Prerequisite:''' Persuasion 3+; [[Leader#Confident Command|Confident Command]]<br> | '''Prerequisite:''' Persuasion 3+; [[Leader#Confident Command|Confident Command]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
You invigorate your troops, helping them push through fear, | ''You invigorate your troops, helping them push through fear, pain, and exhaustion under the worst of conditions.''<br> | ||
pain, and exhaustion under the worst of conditions. | After you use your [[Leader#Decisive Command (Leader Key)|Decisive Command]]<br> on an ally, until the end of their next turn, their movement rate increases by 10 feet and they ignore the effects of the Exhausted, Slowed, and Surprised conditions.<br> | ||
After you use your Decisive Command on an ally, until | |||
the end of their next turn, their movement rate increases | |||
by 10 feet and they ignore the effects of the Exhausted, | |||
Slowed, and Surprised conditions. | |||
Synchronized Assault | === Synchronized Assault === | ||
'''Prerequisite:''' Leadership 3+; Authority talent | '''Prerequisite:''' Leadership 3+; Authority talent | ||
'''Activation:''' 3 Actions<br> | '''Activation:''' 3 Actions<br> | ||
You observe a weakness in your enemy’s position, then direct | ''You observe a weakness in your enemy’s position, then direct your squad to focus their full power on a single crucial foe.''<br> | ||
your squad to focus their full power on a single crucial foe. | Spend 2 focus to make a Leadership test against the Cognitive defense of an enemy you can sense. On a success, choose a number of allies up to your ranks in Leadership. On a failure, choose one ally you can influence. On the next turn of each of your chosen allies, they gain that can be spent only to Strike against that enemy. This Strike doesn’t count against their allowed number of Strike actions for the hands holding that weapon.<br> | ||
Spend 2 focus to make a Leadership test against | |||
the Cognitive defense of an enemy you can sense. | |||
On a success, choose a number of allies up to your | |||
ranks in Leadership. On a failure, choose one ally | |||
you can influence. On the next turn of each of your | |||
chosen allies, they gain that can be spent only to | |||
Strike against that enemy. This Strike doesn’t count | |||
against their allowed number of Strike actions for | |||
the hands holding that weapon.<br> | |||
Through the Fray (Officer) | === Through the Fray (Officer) === | ||
'''Prerequisite:''' Persuasion 1+; Decisive Command key | '''Prerequisite:''' Persuasion 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
talent | |||
'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
You skillfully spot opportunities to gain the upper hand, | ''You skillfully spot opportunities to gain the upper hand, coordinating with your allies as they spring into action.''<br> | ||
coordinating with your allies as they spring into action. | Choose an ally you can influence within 20 feet of you. Before the end of your turn, they can use the Disengage or Gain Advantage action as .<br> | ||
Choose an ally you can influence within 20 feet of you. | |||
Before the end of your turn, they can use the Disengage | |||
or Gain Advantage action as .<br> | |||
'''Leads to:''' [[Leader#Customary Garb (Officer)|Customary Garb]]<br> | '''Leads to:''' [[Leader#Customary Garb (Officer)|Customary Garb]]<br> | ||
Well Supplied | === Well Supplied === | ||
'''Prerequisite:''' Persuasion 2+; [[Leader#Composed (Officer)|Composed]]<br> | '''Prerequisite:''' Persuasion 2+; [[Leader#Composed (Officer)|Composed]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
You adeptly move the wheels of the military machine, | ''You adeptly move the wheels of the military machine, acquiring the supplies needed to keep your unit in fighting shape.''<br> | ||
acquiring the supplies needed to keep your unit in | When you make a test to requisition or allocate resources, you can spend 2 focus to add an Opportunity to the result.<br> | ||
fighting shape. | Additionally, when you acquire this talent, gain a utility expertise in Military Logistics.<br> | ||
When you make a test to requisition or allocate | |||
resources, you can spend 2 focus to add an | |||
Opportunity to the result. | |||
Additionally, when you acquire this talent, | |||
gain a utility expertise in Military Logistics.<br> | |||
== Politico == | == Politico == | ||
Baleful (Politico) | === Baleful (Politico) === | ||
'''Prerequisite:''' Rumormonger | '''Prerequisite:''' [[Leader#Rumormonger|Rumormonger]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
With a severe stare, you crack the resolve of all but the | ''With a severe stare, you crack the resolve of all but the most composed adversaries.''<br> | ||
most composed adversaries. | To resist your influence, a character must spend additional focus equal to your tier. | ||
To resist your influence, a character must spend | |||
additional focus equal to your tier. | |||
'''Leads to:''' [[Leader#Set at Odds|Set at Odds]]<br> | '''Leads to:''' [[Leader#Set at Odds|Set at Odds]]<br> | ||
Cutthroat Tactics | === Cutthroat Tactics === | ||
'''Prerequisite:''' Deception 1+; Decisive Command key | '''Prerequisite:''' Deception 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
You’ve learned to take risks if you want to get results. | ''You’ve learned to take risks if you want to get results.''<br> | ||
When briefing your allies, sometimes you downplay the | When briefing your allies, sometimes you downplay the danger to increase their confidence—and to increase the chances they’ll prevail. Before an ally rolls your command die on a test, they can choose to instead raise the stakes on that test. If they do so and roll a Complication, you recover 1 focus.<br> | ||
danger to increase their confidence—and to increase the | |||
chances they’ll prevail. | |||
Before an ally rolls your command die on a test, | |||
they can choose to instead raise the stakes on that | |||
test. If they do so and roll a Complication, you | |||
recover 1 focus.<br> | |||
'''Leads to:''' [[Leader#Rumormonger|Rumormonger]]<br> | '''Leads to:''' [[Leader#Rumormonger|Rumormonger]]<br> | ||
Grand Deception | === Grand Deception === | ||
'''Prerequisite:''' Deception 3+; Shrewd Command | '''Prerequisite:''' Deception 3+; [[Leader#Shrewd Command|Shrewd Command]]<bR> | ||
'''Activation:''' 3 Actions<br> | '''Activation:''' 3 Actions<br> | ||
With great forethought and misdirection, you spread a rumor | ''With great forethought and misdirection, you spread a rumor that even your allies assume to be true. When you later reveal the truth behind your ruse, your enemies are thrown into disarray.''<br> | ||
that even your allies assume to be true. When you later | Spend 3 focus to make a DC 15 Deception test. On a success, choose a detail you established since the start of the last scene and reveal that it was actually a ruse. This ruse must be plausible. For example, it’s reasonable to reveal you hid a powerful artifact in a different place than you previously said, or to reveal you moved your army east instead of west. It’s not reasonable to reveal that a mundane item is actually a priceless artifact, nor to suddenly declare you recruited an army when you previously said you had no allies in the region. The GM is the final arbiter of what sort of ruse you can reveal.<br> | ||
reveal the truth behind your ruse, your enemies are thrown | |||
into disarray. | |||
Spend 3 focus to make a DC 15 Deception test. | |||
On a success, choose a detail you established | |||
since the start of the last scene and reveal that it | |||
was actually a ruse. This ruse must be plausible. | |||
For example, it’s reasonable to reveal you hid a | |||
powerful artifact in a different place than you | |||
previously said, or to reveal you moved your army | |||
east instead of west. It’s not reasonable to reveal that | |||
a mundane item is actually a priceless artifact, nor | |||
to suddenly declare you recruited an army when | |||
you previously said you had no allies in the region. | |||
The GM is the final arbiter of what sort of ruse | |||
you can reveal.<br> | |||
Rumormonger | === Rumormonger === | ||
'''Prerequisite:''' Have a patron; Cutthroat Tactics | '''Prerequisite:''' Have a patron; [[Leader#Cutthroat Tactics|Cutthroat Tactics]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
In social circles where rumors swirl and eddy, your patron’s | ''In social circles where rumors swirl and eddy, your patron’s name creates vast ripples.''<br> | ||
name creates vast ripples. | When you make a test to spread misinformation or gather rumors, you can spend 2 focus to add an Opportunity to the result.<br> | ||
When you make a test to spread misinformation | Additionally, when you acquire this talent, gain a utility expertise in Scandal.<br> | ||
or gather rumors, you can spend 2 focus to add an | |||
Opportunity to the result. | |||
Additionally, when you acquire this talent, gain a | |||
utility expertise in Scandal.<br> | |||
'''Leads to:''' [[Leader#Baleful (Politico)|Baleful]], [[Leader#Shrewd Command|Shrewd Command]]<br> | '''Leads to:''' [[Leader#Baleful (Politico)|Baleful]], [[Leader#Shrewd Command|Shrewd Command]]<br> | ||
Set at Odds | === Set at Odds === | ||
'''Prerequisite:''' Leadership 3+; [[Leader#Baleful (Politico)|Baleful]]<br> | '''Prerequisite:''' Leadership 3+; [[Leader#Baleful (Politico)|Baleful]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
Envy, greed, suspicion—to you, these are mere tools, useful | ''Envy, greed, suspicion—to you, these are mere tools, useful for igniting rivalries between rival factions or dividing your foes in the heat of battle.''<br> | ||
for igniting rivalries between rival factions or dividing your | Choose two or more characters you can influence and spend that much focus to seed division among them. Describe a potential source of conflict (such as suspicion or jealousy), then make a Leadership test (DC equals highest Spiritual defense among those targets). On a success, you influence each target to become hostile toward the other targets, which sparks an argument, combat, or other conflict until they find a way to resolve it.<br> | ||
foes in the heat of battle. | A target can resist this influence, but after they do, they lose additional focus equal to your ranks in Leadership. If only some of the targets resist influence, the others remain hostile, but their conflict might become easier to resolve.<br> | ||
Choose two or more characters you can influence and | |||
spend that much focus to seed division among them. | |||
Describe a potential source of conflict (such as suspicion | |||
or jealousy), then make a Leadership test (DC equals | |||
highest Spiritual defense among those targets). On a | |||
success, you influence each target to become hostile | |||
toward the other targets, which sparks an argument, | |||
combat, or other conflict until they find a way to | |||
resolve it. | |||
A target can resist this influence, but after they | |||
do, they lose additional focus equal to your ranks in | |||
Leadership. If only some of the targets resist influence, | |||
the others remain hostile, but their conflict might | |||
become easier to resolve.<br> | |||
Shrewd Command | === Shrewd Command === | ||
'''Prerequisite:''' Leadership 2+; Rumormonger | '''Prerequisite:''' Leadership 2+; [[Leader#Rumormonger|Rumormonger]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
With a biting word or strategic glance, you cut to the heart | ''With a biting word or strategic glance, you cut to the heart of a conversation.''<br> | ||
of a conversation. | Before you make a Deception, Insight, or Leadership test, you can spend 1 focus to roll your command die and add the result to your d20 roll.<br> | ||
Before you make a Deception, Insight, or Leadership | Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br> | ||
test, you can spend 1 focus to roll your command die | |||
and add the result to your d20 roll. | |||
Additionally, when you acquire this talent, increase | |||
the size of your command die by one size (such as from | |||
a d4 to a d6).<br> | |||
'''Leads to:''' [[Leader#Grand Deception|Grand Deception]]<br> | '''Leads to:''' [[Leader#Grand Deception|Grand Deception]]<br> | ||
Tactical Ploy | === Tactical Ploy === | ||
'''Prerequisite:''' Decisive Command key talent | '''Prerequisite:''' [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
Through clever omissions and false implications, you | ''Through clever omissions and false implications, you undermine your enemy’s confidence and force them to question their own defenses.''<br> | ||
Make a Deception test against the Cognitive defense of an enemy you can influence. On a success, your target loses one and gains a disadvantage on their next cognitive or spiritual test.<br> | |||
own defenses. | A target can resist this influence, but after they do, you gain an advantage on your next test targeting them before the end of your next turn.<br> | ||
Make a Deception test against the Cognitive defense of | |||
an enemy you can influence. On a success, your target | |||
loses one and gains a disadvantage on their next | |||
cognitive or spiritual test. | |||
A target can resist this influence, but after they do, | |||
you gain an advantage on your next test targeting them | |||
before the end of your next turn.<br> | |||
Well Dressed (Politico) | === Well Dressed (Politico) === | ||
'''Prerequisite:''' Rumormonger | '''Prerequisite:''' [[Leader#Rumormonger|Rumormonger]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
You cleverly match your outfits to the occasion, always | ''You cleverly match your outfits to the occasion, always making the perfect statement.''<br> | ||
making the perfect statement. | While visibly wearing Presentable armor or fashionable clothing, you gain an advantage on the first Deception, Leadership, or Persuasion test you make during each scene.<br> | ||
While visibly wearing Presentable armor or fashionable | Additionally, when you acquire this talent, gain a cultural expertise in Fashion.<br> | ||
clothing, you gain an advantage on the first Deception, | |||
Leadership, or Persuasion test you make during | |||
each scene. | |||
Additionally, when you acquire this talent, gain | |||
a cultural expertise in Fashion.<br> | |||