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'''Leads to:''' [[Leader#Commanding Presence|Commanding Presence]]<br> | '''Leads to:''' [[Leader#Commanding Presence|Commanding Presence]]<br> | ||
=== Got 'Em Good! === | |||
Prerequisite: Biting Remarks | '''Prerequisite:''' [[Leader#Biting Remarks|Biting Remarks]]<br> | ||
Activation: | '''Activation:''' Reaction<br> | ||
You patiently wait for your allies to best someone in a battle | ''You patiently wait for your allies to best someone in a battle of wits, then you further fluster the unfortunate soul by cleverly pointing out their mistakes.''<br> | ||
of wits, then you further fluster the unfortunate soul by | After an ally succeeds on a test against the Cognitive or Spiritual defense of a target you can influence, you can use this reaction to make a clever jab. The target loses 2 focus, and if they have 0 focus afterward, they also become Disoriented until the start of your next turn.<br> | ||
cleverly pointing out their mistakes. | |||
After an ally succeeds on a test against the | |||
Spiritual defense of a target you can influence, you can | |||
use this reaction to make a clever jab. The target loses 2 | |||
focus, and if they have 0 focus afterward, they also | |||
become Disoriented until the start of your next turn. | |||
=== Martyr's Boon === | |||
Prerequisite: Leadership 3+; Collected | '''Prerequisite:''' Leadership 3+; [[Leader#Collected|Collected]]<br> | ||
Activation: | '''Activation:''' Reaction<br> | ||
When your enemies harm you, your inspiring presence | ''When your enemies harm you, your inspiring presence sparks indignation in others. In a rush of fervor, they find renewed purpose to keep fighting the good fight.''<br> | ||
sparks indignation in others. In a rush of fervor, they find | Once per scene, after an enemy hits you with an attack, choose a number of allies you can influence up to your ranks in Leadership. These allies gain a Reaction, which they can only use to gain the benefits of the Recover action.<br> | ||
renewed purpose to keep fighting the good fight. | |||
Once per scene, after an enemy hits you with an attack, | |||
choose a number of allies you can influence up to your | |||
ranks in Leadership. These allies gain | |||
can only use to gain the benefits of the Recover action. | |||
=== Well Dressed === | |||
Prerequisite: [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | '''Prerequisite:''' [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
Activation: | '''Activation:''' Special Activation<br> | ||
You cleverly match your outfits to the occasion, always | ''You cleverly match your outfits to the occasion, always making the perfect statement.'' | ||
making the perfect statement. | While visibly wearing Presentable armor or fashionable clothing, you gain an advantage on the first Deception, Leadership, or Persuasion test you make during each scene.<br> | ||
While visibly wearing Presentable armor or | Additionally, when you acquire this talent, gain a cultural expertise in Fashion.<br> | ||
fashionable clothing, you gain an advantage on the first | '''Leads to:''' [[Leader#Collected (Bard)|Collected]]<br> | ||
Deception, Leadership, or Persuasion test you make | |||
during each scene. | |||
Additionally, when you acquire this talent, gain a | |||
cultural expertise in Fashion. | |||
== Beacon == | == Beacon == | ||