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*[[Leader#Combat Coordination|Combat Coordination]] & [[Leader#Valiant Intervention|Valiant Intervention]] ([[Leader#Champion|Champion]]) | *[[Leader#Combat Coordination|Combat Coordination]] & [[Leader#Valiant Intervention|Valiant Intervention]] ([[Leader#Champion|Champion]]) | ||
*[[Leader#Calculated Maneuver|Calculated Maneuver]] & [[Leader#Through the Fray (Commandant)|Through the Fray]] ([[Leader#Commandant|Commandant]]) | *[[Leader#Calculated Maneuver|Calculated Maneuver]] & [[Leader#Through the Fray (Commandant)|Through the Fray]] ([[Leader#Commandant|Commandant]]) | ||
*[[Leader#Master Plan|Master Plan]] & [[Leader#Composed|Composed]] ([[Leader#Mastermind|Mastermind]]) | *[[Leader#Master Plan|Master Plan]] & [[Leader#Composed (Mastermind)|Composed]] ([[Leader#Mastermind|Mastermind]]) | ||
*[[Leader#Composed (Officer)|Composed]] & [[Leader#Through the Fray (Officer)|Through the Fray]] ([[Leader#Officer|Officer]]) | *[[Leader#Composed (Officer)|Composed]] & [[Leader#Through the Fray (Officer)|Through the Fray]] ([[Leader#Officer|Officer]]) | ||
*[[Leader#Cutthroat Tactics|Cutthroat Tactics]] & [[Leader#Tactical Ploy|Tactical Ploy]] ([[Leader#Politico|Politico]]) | *[[Leader#Cutthroat Tactics|Cutthroat Tactics]] & [[Leader#Tactical Ploy|Tactical Ploy]] ([[Leader#Politico|Politico]]) | ||
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== Commandant == | == Commandant == | ||
=== Baleful (Commandant) === | |||
'''Prerequisite:''' [[Leader#Compel Concession|Compel Concession]]<br> | |||
'''Activation:''' Always Active<br> | |||
''With a severe stare, you crack the resolve of all but the most composed adversaries.'' | |||
To resist your influence, a character must spend additional focus equal to your tier.<br> | |||
=== Calculated Maneuver === | |||
'''Prerequisite:''' Intimidation 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | |||
'''Activation:''' Special Activation<br> | |||
When you succeed on a test to Gain Advantage with a Mental skill, you can become Determined instead of gaining the advantage.<br> | |||
'''Leads to:''' [[Leader#Compel Concession|Compel Concession]], [[Leader#Unyielding Determination|Unyielding Determination]]<br> | |||
=== Compel Concession === | |||
'''Prerequisite:''' Intimidation 2+; [[Leader#Calculated Maneuver|Calculated Maneuver] <br> | |||
'''Activation:''' Always Active<br> | |||
When a character resists your influence, if you are Determined, you can end that condition to gain an Opportunity.<br> | |||
'''Leads to:''' [[Leader#Baleful (Commandant)|Baleful]]<br> | |||
=== Customary Garb === | |||
'''Prerequisite:''' [[Leader#Through the Fray (Commandant)|Through the Fray]]<br> | |||
'''Activation:''' Always Active<br> | |||
''You’ve worn your uniform or traditional clothing for so long that it feels like a second skin, freeing your movements and granting you a deep well of confidence.<br> | |||
While you’re visibly wearing Presentable armor or clothing appropriate for your station, your Physical and Spiritual defenses increase by 2.<br> | |||
'''Leads to:''' [[Leader#Resolute Command|Resolute Command]]<br> | |||
=== Echoing Command === | |||
'''Prerequisite:''' Leadership 3+; [[Leader#Resolute Command|Resolute Command]]<br> | |||
'''Activation:''' Free Action<bR> | |||
After you make a test on your turn that includes your command die, you can use [[Leader#Decisive Command (Leader Key)|Decisive Command]] without spending an Action. That target can immediately Brace or Recover as a free action. If your test failed, you also don't spend focus.<br> | |||
=== Resolute Command === | |||
'''Prerequisite:''' Leadership 2+; [[Leader#Customary Garb|Customary Garb]]<br> | |||
'''Activation:''' Special Activation<br> | |||
Before you make an Discipline, Intimidation, or Leadership test, you can spend 1 focus to roll your command die and add the result to your d20 roll. Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br> | |||
=== Through the Fray (Commandant) === | |||
'''Prerequisite:''' Persuasion 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | |||
'''Activation:''' 1 Action<br> | |||
''You skillfully spot opportunities to gain the upper hand, coordinating with your allies as they spring into action.''<br> | |||
Choose an ally you can influence within 20 feet of you. Before the end of your turn, they can use the Disengage or Gain Advantage action as a Reaction.<br> | |||
'''Leads to:''' [[Leader#Customary Garb|Customary Garb]]<br> | |||
=== Unyielding Determination === | |||
'''Prerequisite:''' Discipline 2+; [[Leader#Calculated Maneuver|Calculated Maneuver]]<br> | |||
'''Activation:''' Free Action<br> | |||
When you are Determined, you can end that condition and choose one:<br> | |||
*Become Focused until the end of the scene. | |||
*Spend 2 focus and an ally you can influence rolls your command die, recovering that much health plus your ranks in Discipline.<br> | |||
== Mastermind == | == Mastermind == | ||