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== Weapons == | == Weapons == | ||
=== Simple Weapons === | |||
==== Simple Melee Weapons ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| Quarterstaff || 2SP || 1d6 Bludgeoning || 4lbs || Concealable, Versatile (1d8) | | Quarterstaff || 2SP || 1d6 Bludgeoning || 4lbs || Concealable, Versatile (1d8) | ||
|- | |||
| Shortsword || 10GP || 1d6 Piercing || 2lbs || Finesse, Light | |||
|- | |- | ||
| Sickle || 1GP || 1d4 Slashing || 2lbs || Light | | Sickle || 1GP || 1d4 Slashing || 2lbs || Light | ||
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| Spear || 1GP || 1d6 Piercing || 3lbs || Thrown (20/60), Versatile (1d8) | | Spear || 1GP || 1d6 Piercing || 3lbs || Thrown (20/60), Versatile (1d8) | ||
|} | |} | ||
==== Simple Ranged Weapons ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
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| Sling || 1SP || 1d4 Bludgeoning || 1/4lbs || Ammunition (30/120) | | Sling || 1SP || 1d4 Bludgeoning || 1/4lbs || Ammunition (30/120) | ||
|} | |} | ||
=== Martial Weapons === | |||
==== Martial Melee Weapons ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| Saber || 25GP || 1d8 Slashing || 2lbs || Finesse | | Saber || 25GP || 1d8 Slashing || 2lbs || Finesse | ||
|- | |- | ||
| Trident || 5GP || 1d6 Piercing || 3lbs || Thrown (20/60), Versatile (d8) | | Trident || 5GP || 1d6 Piercing || 3lbs || Thrown (20/60), Versatile (d8) | ||
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| Whip || 2GP || 1d6 Slashing || 4lbs || Finesse, Reach | | Whip || 2GP || 1d6 Slashing || 4lbs || Finesse, Reach | ||
|} | |} | ||
==== Martial Ranged Weapons ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
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| Longbow || 50GP || 1d8 Piercing || 2lbs || Ammunition (150/600), Heavy, Two-Handed | | Longbow || 50GP || 1d8 Piercing || 2lbs || Ammunition (150/600), Heavy, Two-Handed | ||
|- | |- | ||
| Net || 1GP || 1 Bludgeoning || 3lbs || | | War Blowgun || 30GP || 1d6 Piercing || 2lbs || Ammunition (60/240), Heavy, Two-Handed, Concealable, Stealthy | ||
|- | |||
| Net || 1GP || 1 Bludgeoning || 3lbs || Thrown (5/15), Point-Blank, Special | |||
|} | |} | ||
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:'''Lance.''' You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted. | :'''Lance.''' You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted. | ||
:'''Net.''' A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. | :'''Net.''' A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. | ||
=== Ammunition === | |||
Generally when you gain a ranged weapon, you start with twenty pieces of ammunition for that weapon. The different types of ammunition are listed as follows. Ammunition is not always tracked out of simplicity, ask your DM if you should track your ammo. As a rule of thumb, you can spend 1 minute scouring a battlefield after a battle to find half the ammunition you used during a battle, the rest either broke, got lost, or became unusable in some other way. | |||
{| class="wikitable" | |||
|+ Ammunition | |||
|- | |||
! Ammo Type !! Cost !! Weight !! Weapons !! Storage | |||
|- | |||
| Arrows (20) || 1GP || 1lbs || Shortbow, Longbow || Quiver, Holds 20 (1GP, 1lbs) | |||
|- | |||
| Needles (50) || 1GP || 1lbs || Blowgun, War Blowgun || Pouch, Holds 50 (5SP, 1lbs) | |||
|- | |||
| Bolts (20) || 1GP || 1.5lbs || Hand Crossbow, Heavy Crossbow, Light Crossbow || Case, Holds 20 (1GP, 1lbs) | |||
|- | |||
| Bullets (20) || 4CP || 1.5lbs || Sling || Pouch, Holds 20 (5SP, 1lbs) | |||
|} | |||
== Armor == | == Armor == | ||
=== Light Armor === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Light Armor | |+ Light Armor | ||
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|} | |} | ||
=== Medium Armor === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Medium Armor | |+ Medium Armor | ||
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| Half-Plate || 750GP || 15 + Dex Mod (Max 2) || - || Disadvantage || 40lbs | | Half-Plate || 750GP || 15 + Dex Mod (Max 2) || - || Disadvantage || 40lbs | ||
|- | |- | ||
| Laminar Plate || 1,500GP || 15 + Dex Mod (Max 2) || Str 13 || | | Laminar Plate || 1,500GP || 15 + Dex Mod (Max 2) || Str 13 || - || 35lbs | ||
|- | |- | ||
| Medium Carapace || 15,000GP || 17 + Dex Mod (Max 2) || Str 13 || Disadvantage || 50lbs | | Medium Carapace || 15,000GP || 17 + Dex Mod (Max 2) || Str 13 || Disadvantage || 50lbs | ||
|} | |} | ||
=== Heavy Armor === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Heavy Armor | |+ Heavy Armor | ||
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|} | |} | ||
=== Shields === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Shields | |+ Shields | ||
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:The Round shield is a more standard, beefy shield, it gives you a +2 AC while using it. | :The Round shield is a more standard, beefy shield, it gives you a +2 AC while using it. | ||
:The Tower shield is a tall, heavy shield, it gives you a +3 AC while using it, but if your strength score is lower then 17, your speed is reduced by 10ft, and it has the Heavy Property, meaning that any Small or Tiny size creature using it has disadvantage on attack rolls. | :The Tower shield is a tall, heavy shield, it gives you a +3 AC while using it, but if your strength score is lower then 17, your speed is reduced by 10ft, and it has the Heavy Property, meaning that any Small or Tiny size creature using it has disadvantage on attack rolls. | ||
== Spellcasting Focuses == | == Spellcasting Focuses == | ||