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Once per round, when you roll a plot die, you can reroll that result. The original roll has no effect and you must use the new result.<br> | Once per round, when you roll a plot die, you can reroll that result. The original roll has no effect and you must use the new result.<br> | ||
'''Leads to:'''<br> | '''Leads to:'''<br> | ||
*[[Agent#Explosive Hobbyist|Explosive Hobbyist]] & [[Agent#Blast Rider|Blast Rider]] ([[Agent#Demolitionist|Demolitionist]]) | |||
*[[Agent#Get 'Em Talking|Get 'Em Talking]] & [[Agent#Watchful Eye|Watchful Eye]] ([[Agent#Investigator|Investigator]]) | *[[Agent#Get 'Em Talking|Get 'Em Talking]] & [[Agent#Watchful Eye|Watchful Eye]] ([[Agent#Investigator|Investigator]]) | ||
*[[Agent #Defiant Glare|Defiant Glare]] & [[Agent#True Grit|True Grit]] ([[Agent#Rebel|Rebel]]) | *[[Agent #Defiant Glare|Defiant Glare]] & [[Agent#True Grit|True Grit]] ([[Agent#Rebel|Rebel]]) | ||
*[[Agent#Sure Outcome|Sure Outcome]] & [[Agent#Plausible Excuse|Plausible Excuse]] ([[Agent#Spy|Spy]]) | *[[Agent#Sure Outcome|Sure Outcome]] & [[Agent#Plausible Excuse|Plausible Excuse]] ([[Agent#Spy|Spy]]) | ||
*[[Agent#Risky Behavior|Risky Behavior]] & [[Agent#Cheap Shot|Cheap Shot]] ([[Agent#Thief|Thief]]) | *[[Agent#Risky Behavior|Risky Behavior]] & [[Agent#Cheap Shot|Cheap Shot]] ([[Agent#Thief|Thief]]) | ||
== Demolitionist == | |||
=== Blast Rider === | |||
'''Prerequisite:''' [[Agent#Opportunist (Agent Talent)|Opportunity key talent]]<br> | |||
'''Activation:''' Special Activation<br> | |||
You can always Avoid Danger before an area effect would damage you (DC 15 if you caused it). Raise the stakes. You gain an advantage on the roll, and can move up to half your movement rate (round up) on a success. If this removes you from the area, you aren't affected. You can spend an Opportunity to instead launch through the air for this movement.<br> | |||
'''Leads to:''' [[Agent#Pulse of Battle|Pulse of Battle]]<br> | |||
=== Boom Country === | |||
'''Prerequisite:''' Crafting 3+; [[Agent#Hardy (Demolitionist)|Hardy]]<br> | |||
'''Activation:''' Special Activation<br> | |||
When you use an item to create a damage dealing area effect, spend 1 or more focus to increase the size of that effect by 5 feet per focus spent.<br> | |||
=== Bring Down the House === | |||
'''Prerequisite:''' Deduction 2+; [[Agent#Weakpoint|Weakpoint]] | |||
'''Activation:''' Always Active<br> | |||
Analyze your environment and state a goal you could potentially accomplish with explosives (scuttle a ship, launch over a chasm, topple a statue, etc.).<br> | |||
The GM tells you how many explosives you need to place (and where) to accomplish your goal, you can spend 2 focus to tell the GM how you've already placed one, and can spend an Opportunity during this scene to do so again. Once all are placed, ▷ to execute your plan.<br> | |||
EXPLOSIVE HOBBYIST | |||
Prerequisite: Crafting 1+; [[Agent#Opportunist (Agent Talent)|Opportunity key talent]] | |||
Activation: ★ | |||
Lorem ipsum | |||
Your Single-Use weapons gain Quickdraw and you gain | |||
a utility expertise in Crafting Explosives. | |||
In addition, you can efficiently create prototype | |||
versions of sapper's charge. When you finish a long | |||
rest, you can create a number of prototype charges | |||
equal to your ranks in Crafting. The prototypes | |||
function as regular sapper's charges, except they deal a | |||
number of damage dice equal to your tier, and | |||
harmlessly fall apart when you finish your next long | |||
rest. | |||
HARDY | |||
Prerequisite: Cover Story talent | |||
Activation: ∞ | |||
''You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.''<br> | |||
When you acquire this talent, your maximum and | |||
current health increase by 1 per level. This applies to | |||
all previous and future levels; for example, if you | |||
choose this talent at level 6, retroactively increase your | |||
health by 6. | |||
IN THE CHAOS | |||
Prerequisite: Deduction 2+; Hardy talent | |||
Activation: ★ | |||
Lorem ipsum | |||
Blast Rider triggers even if you aren't targeted by the | |||
area effect, so long as you can sense it. | |||
You can automatically succeed on Avoid Danger tests | |||
from Blast Rider. If you choose not to and succeed | |||
anyway, bring an adjacent ally with you when you | |||
move. | |||
PULSE OF BATTLE | |||
Prerequisite: Blast Rider talent | |||
Activation: ★ | |||
When you get into the flow of the fight, time seems to slow. | |||
You instinctively deflect glancing blows and sense when to | |||
lean in for a counterattack. | |||
Before you’re grazed by an attack, you can choose one | |||
of the following effects (no action needed): | |||
• Increase your deflect value against that attack | |||
by 1, and recover 1 focus. | |||
• Spend 2 focus to gain an additional ↻. | |||
WEAKPOINT | |||
Prerequisite: Heavy Weaponry 2+; Explosive Hobbyist | |||
talent | |||
Activation: ★ | |||
Lorem ipsum | |||
You can raise the stakes whenever you test to use an | |||
item to create a damage dealing area of effect. | |||
When you do so, you can spend [Opportunity] or 3 | |||
focus to blow a hole in solid material one size smaller | |||
than the effect (for example, a Large explosion creates a | |||
Medium hole), or to inflict a breach on a vehicle you hit. | |||
== Investigator == | == Investigator == | ||
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''With a severe stare, you crack the resolve of all but the most composed adversaries.'' | ''With a severe stare, you crack the resolve of all but the most composed adversaries.'' | ||
To resist your influence, a character must spend additional focus equal to your tier.<br> | To resist your influence, a character must spend additional focus equal to your tier.<br> | ||
'''Leads to:''' [[Agent#Hardy|Hardy]]<br> | '''Leads to:''' [[Agent#Hardy (Investigator)|Hardy]]<br> | ||
=== Close the Case === | === Close the Case === | ||
'''Prerequisite:''' Deduction 3+; [[Agent#Hardy|Hardy]]<br> | '''Prerequisite:''' Deduction 3+; [[Agent#Hardy (Investigator)|Hardy]]<br> | ||
'''Activation:''' 3 Actions<br> | '''Activation:''' 3 Actions<br> | ||
''You’ve compiled information on your target’s motive and circumstances. Now, by pressing on your target’s desires, weaknesses, or guilt, you can convince them to back down.''<br> | ''You’ve compiled information on your target’s motive and circumstances. Now, by pressing on your target’s desires, weaknesses, or guilt, you can convince them to back down.''<br> | ||
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'''Leads to:''' [[Agent#Baleful|Baleful]]<br> | '''Leads to:''' [[Agent#Baleful|Baleful]]<br> | ||
=== Hardy === | === Hardy (Investigator) === | ||
'''Prerequisite:''' [[Agent#Baleful|Baleful]]<br> | '''Prerequisite:''' [[Agent#Baleful|Baleful]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
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=== Sleuth’s Instincts === | === Sleuth’s Instincts === | ||
'''Prerequisite:''' Deduction 3+; [[Agent#Hardy|Hardy]]<br> | '''Prerequisite:''' Deduction 3+; [[Agent#Hardy (Investigator)|Hardy]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''When cracking mysteries, you know that “why” can be as important as “who” or “how.” Once you understand motivations, other details easily fall into place.''<br> | ''When cracking mysteries, you know that “why” can be as important as “who” or “how.” Once you understand motivations, other details easily fall into place.''<br> | ||