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(Created page with "= Explorer = Explore things.<br> '''Starting Skill: Survival.''' If you choose Explorer as your starting path, gain a free skill rank in Survival.<br> === Sense of Direction (Explorer Key) === '''Prerequisite:''' None.<br> '''Activation:''' Special Activation<br> After spending 1 minute mentally preparing, you make a mental map of an area you are actively within or that is currently being described to you in detail. That location becomes one of your landmarks until you...") |
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== Delver == | == Delver == | ||
=== Collected === | |||
'''Prerequisite:''' Finese 2+; [[Explorer#Home Base|Home Base]]<br> | |||
'''Activation:''' Always Active<br> | |||
''You’ve learned to be mindful of your immediate goals without losing sight of your deeper value, keeping you even-keeled amid chaos.''<br> | |||
When you acquire this talent, increase your Mental and Spiritual defenses by 2.<br> | |||
'''Leads to:''' [[Explorer#Delver's Sense|Delver's Sense]]<br> | |||
=== Delver's Sense === | |||
'''Prerequisite:''' Finesse 3+; [[Explorer#Collected|Collected]]<br> | |||
'''Activation:''' Always Active<br> | |||
Your defenses increase by 2 when defending against hazards.<br> | |||
Additionally, you have advantage on tests to detect or identify hazards.<br> | |||
DIRTY TACTICS | |||
Prerequisite: Finesse 1+; Sense of Direction key talent | |||
Activation: ▶ | |||
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Test Finesse vs Mental to disrupt a target's movement | |||
within reach. On success, the target receives keen | |||
damage equal to your Finesse modifier and becomes | |||
Slowed until the end of your next turn. | |||
Additionally, if you are at one of your landmarks, you | |||
gain an advantage on your next test. | |||
DUNGEON EXPERT | |||
Prerequisite: Finesse 3+; Shadow Step talent | |||
Activation: ∞ | |||
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For the purposes of your other talents, you are at one of | |||
your landmarks any time you are in abandoned or | |||
underground spaces. | |||
HOME BASE | |||
Prerequisite: Sense of Direction key talent | |||
Activation: ▶ | |||
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You have a keen sense for getting back to safety. You | |||
can note an additional landmark with your Sense of | |||
Direction, but the area must be inhabited. | |||
PORT OF CALL | |||
Prerequisite: Survival 2+; Home Base talent | |||
Activation: ★ | |||
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While you are at one of your landmarks you have an | |||
advantage on Persuasion and Insight tests to get a good | |||
deal or obtain information about places of interest. | |||
PRESS THE ATTACK | |||
Prerequisite: Finesse 2+; Dirty Tactics talent | |||
Activation: ★ | |||
Lorem ipsum | |||
When you deal damage with an attack, if you had one | |||
or more advantage on the damage die, you may spend 1 | |||
focus to add the results of all damage dice instead of | |||
choosing one. | |||
SHADOW STEP | |||
Prerequisite: Finesse 2+; Port of Call talent | |||
Activation: ▷ | |||
Lorem ipsum | |||
After you Disengage, you can spend 2 focus to make a | |||
Finesse test and compare the result against the Mental | |||
defense of each enemy who can sense you. You gain an | |||
advantage on this test if you’re in cover or an area | |||
where your target’s primary sense is obscured (such as | |||
darkness). | |||
If you succeed against an enemy, you’re hidden as if | |||
you’d succeeded on a Stealth test to hide from them. | |||
== Trailblazer == | == Trailblazer == | ||