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At the start of your turn, you can move up to 20 feet.<br> | At the start of your turn, you can move up to 20 feet.<br> | ||
Additionally, your movement rate increases by 10 feet.<br> | Additionally, your movement rate increases by 10 feet.<br> | ||
=== Searing Lash === | |||
'''Prerequisite:''' [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br> | |||
'''Activation:''' 2 Actions<br> | |||
''You coat your Weapons in searing flames.''<br> | |||
Make a melee weapon attack against the Physical defense of a target. This attack Range changes to Melee [+10] if it is not already greater. When you roll damage for this attack, add an extra 1d6 damage, and the damage type is now Energy damage.<br> | |||
Additionally, until the start of your next turn, all of the weapon attacks you make have this altered Range, deal this additional damage, and have their damage type changed.<br> | |||
'''Leads to:''' [[Hunter#Salamander Charge|Salamander Charge]]<br> | |||
=== Salamander Charge === | |||
'''Prerequisite:''' [[Hunter#Searing Lash|Searing Lash]]<br> | |||
'''Activation:''' 2 Actions<br> | |||
=== Sight Without Sight === | === Sight Without Sight === | ||