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Zerrqa is a Nation in [[Nations#Anomella|Anomella]], its borders stretch form the northern shores of Anomella to the west of the Queensland Mountains, and extend southward until it reaches the westward branch of Queensland Mountains, and contain the northern branch of the mountains. Its borders form east to west are about 1000 Miles (about the distance from Greenville, South Carolina to Oklahoma City, Oklahoma), and from north to south is about 850 Miles (about the distance from Birmingham, Alabama, to Wisconsin Dells, Wisconsin).<br> | Zerrqa is a Nation in [[Nations#Anomella|Anomella]], its borders stretch form the northern shores of Anomella to the west of the Queensland Mountains, and extend southward until it reaches the westward branch of Queensland Mountains, and contain the northern branch of the mountains. Its borders form east to west are about 1000 Miles (about the distance from Greenville, South Carolina to Oklahoma City, Oklahoma), and from north to south is about 850 Miles (about the distance from Birmingham, Alabama, to Wisconsin Dells, Wisconsin).<br> | ||
Zerrqa is a primarily [[Vespoid]] nation, and used to be one nation with [[Zhrrq]], but after the Aberrant Cataclysm in Anomella, they split due to necessity. In their unified state, they were ruled by a monarchy of Queens, but during the Cataclysm, the primarily line of Queens was killed, causing the split of the two Nations. Zhrrq remains | Zerrqa is a primarily [[Vespoid]] nation, and used to be one nation with [[Zhrrq]], but after the Aberrant Cataclysm in Anomella, they split due to necessity. In their unified state, they were ruled by a monarchy of Queens, but during the Cataclysm, the primarily line of Queens was killed, causing the split of the two Nations. Zhrrq remains led by an offshoot branch of Queens, while Zerrqa uses a form of democracy using a council from the offshoot Queens, rather than direct rule by them. Zerrqa and Zhrrq remain allies, but this alliance is very tense as they drift in opposite directions politically and governmentally. Both nations state their intention and desire to reunite, but few actions are being done to achieve this end.<br> | ||
The military of Zerrqa is fairly well organized, and is primarily made up of voluntary service, and used as a form of criminal punishment. Their military is primarily used for protecting their cities, and their trade expeditions. Zerrqa's biggest non-national threats are the Aberrations that reside in their lands, the cold desert that the nation finds itself in, allowing for very few basic necessities, as well as both mundane and aberrant wild animals that hunt Zerrqan citizens as a form of food in the sparse environment.<br> | The military of Zerrqa is fairly well organized, and is primarily made up of voluntary service, and used as a form of criminal punishment. Their military is primarily used for protecting their cities, and their trade expeditions. Zerrqa's biggest non-national threats are the Aberrations that reside in their lands, the cold desert that the nation finds itself in, allowing for very few basic necessities, as well as both mundane and aberrant wild animals that hunt Zerrqan citizens as a form of food in the sparse environment.<br> | ||