ThrQrinn: Difference between revisions

 
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ThrQrinn are insectoids, originating from the Twisted Lands, a few began to put down roots in the Steel Shroud, but swiftly discovered that was an unwise choice after it got infested.<br>
ThrQrinn are insectoids, originating from the Twisted Lands, a few began to put down roots in the Steel Shroud, but swiftly discovered that was an unwise choice after it got infested.<br>
ThrQrinn are Specially attuned to the Tone of Mending, and thus the Harmony of Regeneration, and the Divine Melody.
ThrQrinn are Specially attuned to the Tone of Mending, and thus the Harmony of Regeneration, and the Divine Melody.
=== Blessing ===
The Three's Blessing for the ThrQrinn is known as the Blessing of Forms. ThrQrinn have several different Castes and they grow differently depending on their Caste, as well as having the ability to change Castes given the right magic and sufficient Resonance. This allows them to have very structured and practical societies. When they Pulse and Surge, ThrQrinn grow further into what makes their Caste unique, exaggerating the existing benefits associated with it.




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'''Speed.''' You have a 30ft Walking Speed, as well as a 30ft Swimming Speed.
'''Speed.''' You have a 30ft Walking Speed, as well as a 30ft Swimming Speed.


'''Languages.''' You Speak Archipeligan, as well as two other Languages of your choice.
'''Languages.''' You can speak, read, and write Archipeligan, as well as two other Languages of your choice.
 
'''Creature Type.''' You are a Humanoid.


'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.
'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.
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'''Speed.''' You have a Walking Speed of 30ft.
'''Speed.''' You have a Walking Speed of 30ft.


'''Languages.''' You can speak Aberrant, as well as two other Languages of your choice.
'''Languages.''' You can speak, read, and write Aberrant, as well as two other Languages of your choice.
 
'''Creature Type.''' You are a Humanoid and Aberration.


'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.
'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.
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'''Aberrant Telepathy.''' You can non-magically communicate telepathically with willing Creatures within 120ft of you as a Free Action. You are able to communicate using language, and the Creature understands so long as it understands at least one Language, otherwise you are able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.
'''Aberrant Telepathy.''' You can non-magically communicate telepathically with willing Creatures within 120ft of you as a Free Action. You are able to communicate using language, and the Creature understands so long as it understands at least one Language, otherwise you are able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.


'''Twisting Nature.''' Your twisted mark has left you with some innate magical abilities. You can cast either the Spell Charm Person or Cause Fear once, without needing Verbal, Somatic, or Material Components. You can cast either Spell in this way once per Long Rest. Charisma is your Spellcasting Modifier for these Spells.
'''Twisting Nature.''' Your twisted mark has left you with some innate magical abilities. You can cast either the Spell Charm Person or Cause Fear once, without needing Verbal, Somatic, or Material Components. You can cast either Spell in this way once, regaining the ability to do so at the end of a Long Rest. Charisma is your Spellcasting Modifier for these Spells.


'''Aberrant Resilience.''' You gain Resistance to Psychic Damage.
'''Aberrant Resilience.''' You gain Resistance to Psychic Damage.


=== Shrouded ThrQrinn ===
=== Shrouded ThrQrinn ===
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'''Speed.''' You have a 30ft Walking Speed, as well as a 30ft Flying Speed.
'''Speed.''' You have a 30ft Walking Speed, as well as a 30ft Flying Speed.


'''Languages.''' You can speak Zhrrq, as well as one other Language of your choice.
'''Languages.''' You can speak, read, and write Khisivish or Hisiekin, as well as one other Language of your choice.
 
'''Creature Type.''' You are a Humanoid.


'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.
'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.
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'''Fuzz & Fur.''' You have grown fur along your chitin that helps you resist the frigid temperatures of the Steel Shroud. You gain Resistance to Cold Damage, and Advantage on Saving Throws to resist Cold effects.
'''Fuzz & Fur.''' You have grown fur along your chitin that helps you resist the frigid temperatures of the Steel Shroud. You gain Resistance to Cold Damage, and Advantage on Saving Throws to resist Cold effects.


=== Swarming ThrQrinn ===
=== Swarming ThrQrinn ===
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'''Speed.''' You have a Walking Speed of 30ft.
'''Speed.''' You have a Walking Speed of 30ft.
'''Languages.''' You can speak, read, and write Zhrrq, as well as one other Language of your choice.
'''Creature Type.''' You are a Humanoid.


'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.
'''Chameleon Carapace.''' While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.