Warden: Difference between revisions

 
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==== Key Mechanical Feature ====
==== Devastation Dice ====
''1st Level Warden Feature''<br>
''1st Level Warden Feature''<br>
I like the idea of this is a feature that gives them a resource spent by their subclasses and maybe main class, similar to Bard, Druid, and Monks.
The ferocity of the Wilds courses through you. You get a pool of D6s, these are your Devastation Dice, and they make up your Devastation Pool. This starts as 4d6, but increases over time [as described somewhere]. You regain all spent Devastation Dice after you finish a Long Rest.
 
 
==== Attunement of Nature ====
''1st Level Warden Feature''<br>
You're gained experience with nature fluffidontknowyet. You gain Advantage on Wisdom (Survival) and Wisdom (Investigation) Checks while in wilderness. Additionally, you gain Advantage on Wisdom (Animal Handling) Checks you make directed to untamed, wild animals.
 


==== Subclass ====
==== Subclass ====