4,244
edits
(→Rogue) |
(→Fears) |
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= Fears = | = Fears = | ||
When a Hero would take a Wound from | When a Hero would take a Wound from Damage with the ''Frightening'' Keyword, they gain a Fear instead. | ||
<br><br> | <br><br> | ||
[Tormented, Hopelessness, Greed, Surrender, Gloom, Overcome, Delusions, Infighting, Paranoia, Impending Doom, Looming Shadows, Rage, Cower, Troubled, Anxiety, Hysteria, Ill Will] | |||
== Passing Fear == | == Passing Fear == | ||
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! Traits !! Recovery Stats | ! Traits !! Recovery Stats | ||
|- | |- | ||
| | | Passing Fear || Resolve (DC5) | ||
|} | |} | ||
''Fluff.'' When you would spend an Energy, you must also spend an Action. | ''Fluff.'' When you would spend an Energy, you must also spend an Action. | ||
<br><br> | <br><br> | ||
==== Stress Injury ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Passing Fear || Might (DC5) | |||
|} | |||
''You have been struck with great power and shaken to your core.'' You gain a Glancing Wound. At the start of your next Turn, you Recover from this Fear. | |||
== Creeping Fear == | == Creeping Fear == | ||
==== Dark Whispers ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Creeping Fear || Instinct, Resolve (DC5) | |||
|} | |||
''You have begun to hear murmurings of horrid things.'' Whenever you would gain a Wound, you gain a Fear as well. When you make a Lore or Instinct Check, you add a d4 to the Check.<br> | |||
'''Recovery Condition.''' You can attempt to Recover from this Fear at any time. | |||
<br><br> | |||
==== Gloom ==== | ==== Gloom ==== | ||
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| Creeping Fear || Might, Resolve (DC5) | | Creeping Fear || Might, Resolve (DC5) | ||
|} | |} | ||
'' | ''Everything seems harder and you slow down in response.'' Whenever you spend an Action, you lose all your unspent Movement Points.<br> | ||
'''Recovery Condition.''' You can attempt to Recover from this Fear at any time. | |||
<br><br> | |||
==== Paranoia ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Creeping Fear || Resolve (DC7) | |||
|} | |||
''You begin to mistrust those you would have called your friends.'' Whenever you target an Ally or are targeted by an Ally with a Feature that specifically targets and Ally, make a DC7 Resolve Check. If you fail, the Target is not affected by the Feature. You gain +1 Reaction per Turn. You can attempt to Recover from 1 less Lingering Wound or Creeping Fear during a Rest.<br> | |||
'''Recovery Condition.''' You can attempt to Recover from this Fear at any time. | |||
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