Project Istari: Difference between revisions

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== Glancing Wounds ==
== Glancing Wounds ==
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds.
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Glancing Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Glancing Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds.
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''In response to a burn or other flesh wound, your skin has broken out in blisters.'' After you make a Check, you take 1 Damage.
''In response to a burn or other flesh wound, your skin has broken out in blisters.'' After you make a Check, you take 1 Damage.
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==== Chills ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound || Might, Lore (DC5)
|}
''I scream, you scream, we all scream … when we have chills.'' Whenever you take an Action, you lose all your unspent Movement Points.
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If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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= Fears =
When a Hero would take a Wound from an Damage with the ''Frightening'' Keyword, they gain a Fear instead.
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== Passing Fear ==
In Combat, a Creature is filled with adrenaline and can spend 2 Actions to try to recover from a Passing Fear, using one of its Recovery Stats. When a creature attempts to Recover from a Passing Fear, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Passing Fears.
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==== Chills ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Passing Fear || Might, Resolve (DC5)
|}
''I scream, you scream, we all scream … when we have chills.'' Whenever you spend an Action, you lose all your unspent Movement Points.
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==== Hyperventilation ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Passing Fear, Respiratory || Resolve (DC5)
|}
''Your breathing quickens and you gasp for air.'' You cannot move more spaces in a round than your Resolve.
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==== Horror-Struck ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound || Resolve (DC5)
|}
''Fluff.'' When you would spend an Energy, you must also spend an Action.
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== Creeping Fear ===
== Haunting Fear ==


= Items =
= Items =