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*'''Detonate.''' ''Area. Magic. Single-Target. Spell.''<br> | *'''Detonate.''' ''Area. Magic. Single-Target. Spell.''<br> | ||
Ranged (4). You can spend 2 Actions target a Foe which makes a Might Check contested by your Resolve. If you Succeed, the target, and all Foes within a number of Spaces of the target up to your Resolve take 2d4 Damage (Defended by Might). You can spend 1-3 Energy when you cast this Spell to add a d4 to the Damage for each Energy Spent.<br> | Ranged (4). You can spend 2 Actions target a Foe which makes a Might Check contested by your Resolve. If you Succeed, the target, and all Foes within a number of Spaces of the target up to your Resolve take 2d4 Damage (Defended by Might). You can spend 1-3 Energy when you cast this Spell to add a d4 to the Damage for each Energy Spent.<br> | ||
Whenever you cast this Spell, | Whenever you cast this Spell, add one of the Traits from another Spell you know to this Spell. | ||
*'''Lifesteal.''' ''Magic. Negative. Single-Target. Spell.''<br> | *'''Lifesteal.''' ''Magic. Negative. Single-Target. Spell.''<br> | ||
Melee. You Deal 1d6 + Resolve Damage (Defended by Might) to an Adjacent Foe and you regain HP equal to the Damage you dealt. If you kill a Creature with this Spell, you can attempt to Recover from one of your Glancing Wounds. | Melee. You Deal 1d6 + Resolve Damage (Defended by Might) to an Adjacent Foe and you regain HP equal to the Damage you dealt. If you kill a Creature with this Spell, you can attempt to Recover from one of your Glancing Wounds. |