Project Istari: Difference between revisions

1,170 bytes added ,  20:39, 12 April 2023
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'''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8.
'''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8.
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==== Childhood Pet ====
''1 History Point''<br>
''You had a pet in your childhood.'' You gain Handling Lore, Lore in relation to the animal you had as a pet, as well as Diplomacy Proficiency.
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==== Conscripted ====
''1 History Point''<br>
''You were conscripted into some form of army or militia.'' You gain 1 additional Starting Item, but you must use it to gain an Item with the ''Weapon'' Trait. You also gain Judgement Proficiency.


==== Escaped Capture ====
==== Escaped Capture ====
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''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency.
''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency.
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==== Spiritual ====
''1 History Point''<br>
''You are spiritual about something.'' You gain one of the following: Positive Resistance 3, Negative Resistance 3, or Spirit Resistance 3.
==== Student ====
''1 History Point''
''You were or are a student.'' You gain 3 Lores of your choice.
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==== Adventurer ====
==== Adventurer ====
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''You have spent much of your life studying.'' You gain Grit Proficiency.<br>
''You have spent much of your life studying.'' You gain Grit Proficiency.<br>
'''Determination.''' When you gain a Passing or Creeping Fear, you can spend 1 Reaction and 1 Energy to discard it instead.
'''Determination.''' When you gain a Passing or Creeping Fear, you can spend 1 Reaction and 1 Energy to discard it instead.
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==== Hunter ===
''2 History Points''<br>
''You are an expert at hunting food for yourself.''<br>
'''Breathe and Aim.''' You can spend 1 Action to steady yourself. Your next Attack this Turn has its Attack Die reduced by 1 Size, but it adds a second Attack Die to the Attack of the reduced Die's Size.
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==== Loyal Pet ====
''2 History Points''<br>
''You've bonded with an animal who is now your loyal companion.'' You gain the ''Animal Companion'' Feat.
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[Ideas: Stood up to Bully, Fought a Ghost, Found Missing Person, Discover Lost Library, Tragic Loss, Mysterious Murder, Invention, Inspire Crowd, Hunter, Farmer, Apprentice, Beggar, Outlander, Conscript, Sailor, Merchant, Settler, Squire, Student, Wrongful Imprisonment, Conscription, Student, Enslaved, City Guard]
[Ideas: Stood up to Bully, Fought a Ghost, Found Missing Person, Discover Lost Library, Tragic Loss, Mysterious Murder, Invention, Inspire Crowd, Farmer, Apprentice, Outlander, Sailor, Merchant, Settler, Squire, Wrongful Imprisonment, Conscription, Enslaved, City Guard]
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