4,244
edits
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'''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8. | '''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8. | ||
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==== Childhood Pet ==== | |||
''1 History Point''<br> | |||
''You had a pet in your childhood.'' You gain Handling Lore, Lore in relation to the animal you had as a pet, as well as Diplomacy Proficiency. | |||
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==== Conscripted ==== | |||
''1 History Point''<br> | |||
''You were conscripted into some form of army or militia.'' You gain 1 additional Starting Item, but you must use it to gain an Item with the ''Weapon'' Trait. You also gain Judgement Proficiency. | |||
==== Escaped Capture ==== | ==== Escaped Capture ==== | ||
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''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency. | ''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency. | ||
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==== Spiritual ==== | |||
''1 History Point''<br> | |||
''You are spiritual about something.'' You gain one of the following: Positive Resistance 3, Negative Resistance 3, or Spirit Resistance 3. | |||
==== Student ==== | |||
''1 History Point'' | |||
''You were or are a student.'' You gain 3 Lores of your choice. | |||
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==== Adventurer ==== | ==== Adventurer ==== | ||
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''You have spent much of your life studying.'' You gain Grit Proficiency.<br> | ''You have spent much of your life studying.'' You gain Grit Proficiency.<br> | ||
'''Determination.''' When you gain a Passing or Creeping Fear, you can spend 1 Reaction and 1 Energy to discard it instead. | '''Determination.''' When you gain a Passing or Creeping Fear, you can spend 1 Reaction and 1 Energy to discard it instead. | ||
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==== Hunter === | |||
''2 History Points''<br> | |||
''You are an expert at hunting food for yourself.''<br> | |||
'''Breathe and Aim.''' You can spend 1 Action to steady yourself. Your next Attack this Turn has its Attack Die reduced by 1 Size, but it adds a second Attack Die to the Attack of the reduced Die's Size. | |||
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==== Loyal Pet ==== | |||
''2 History Points''<br> | |||
''You've bonded with an animal who is now your loyal companion.'' You gain the ''Animal Companion'' Feat. | |||
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[Ideas: Stood up to Bully, Fought a Ghost, Found Missing Person, Discover Lost Library, Tragic Loss, Mysterious Murder, Invention, Inspire Crowd | [Ideas: Stood up to Bully, Fought a Ghost, Found Missing Person, Discover Lost Library, Tragic Loss, Mysterious Murder, Invention, Inspire Crowd, Farmer, Apprentice, Outlander, Sailor, Merchant, Settler, Squire, Wrongful Imprisonment, Conscription, Enslaved, City Guard] | ||
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