Project Istari: Difference between revisions

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The GM determines how many History Points each Hero in the campaign has at Level 1 (usually 3). At Level 3, 11, and 19, a Character gains 2 more History Points.
The GM determines how many History Points each Hero in the campaign has at Level 1 (usually 3). At Level 3, 11, and 19, a Character gains 2 more History Points.
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==== Acolyte ====
''1 History Point''<br>
''You were an acolyte.'' You gain a Lore Skill in relation to the religion you were an acolyte for.<br>
'''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8.
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==== Adventurer ====
''2 History Points''<br>
''You've been an adventurer for some time already.'' Choose one of the following Feats to gain: [list of feats that give a class skill like rogue knacks, warrior maneuvers, etc.].


==== Beggar ====
==== Beggar ====
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==== Brave ====
==== Acolyte ====
''2 History Points''<br>
''1 History Point''<br>
''You have spent much of your life studying.'' You gain Grit Proficiency.<br>
''You were an acolyte.'' You gain a Lore Skill in relation to the religion you were an acolyte for.<br>
'''Determination.''' When you gain a Passing or Creeping Fear, you can spend 1 Reaction and 1 Energy to discard it instead.
'''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8.
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''You have worked to entertain people, whether that be reciting tales and playing a lute in a tavern, by acting on the front stage of a theater, by singing in the streets, or some other means.'' You gain Performance Lore and Diplomacy Proficiency.
''You have worked to entertain people, whether that be reciting tales and playing a lute in a tavern, by acting on the front stage of a theater, by singing in the streets, or some other means.'' You gain Performance Lore and Diplomacy Proficiency.
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==== Pet ====
''1 History Point''<br>


==== Pickpocket ====
==== Pickpocket ====
''1 History Point''<br>
''1 History Point''<br>
''You lived off of the little you could steal from passersby.'' You gain Dexterity Proficiency and 1 additional Starting Item, but it must have the ''Gear'' Trait.
''You lived off of the little you could steal from passersby.'' You gain Dexterity Proficiency and 1 additional Starting Item, but it must have the ''Gear'' Trait.
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==== Scaled Mountain ====
==== Scaled Mountain ====
''1 History Point''<br>
''1 History Point''<br>
''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency.
''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency.
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==== Adventurer ====
''2 History Points''<br>
''You've been an adventurer for some time already.'' Choose one of the following Feats to gain: [list of feats that give a class skill like rogue knacks, warrior maneuvers, etc.].
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''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br>
''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br>
'''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can spend 1 Reaction to give them a +2 Bonus to the Roll.
'''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can spend 1 Reaction to give them a +2 Bonus to the Roll.
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==== Brave ====
''2 History Points''<br>
''You have spent much of your life studying.'' You gain Grit Proficiency.<br>
'''Determination.''' When you gain a Passing or Creeping Fear, you can spend 1 Reaction and 1 Energy to discard it instead.
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[Ideas: Stood up to Bully, Fought a Ghost, Found Missing Person, Discover Lost Library, Tragic Loss, Mysterious Murder, Invention, Inspire Crowd, Hunter, Farmer, Apprentice, Beggar, Outlander, Conscript, Acolyte, Pickpocket, Sailor, Merchant, Settler, Squire, Student, Wrongful Imprisonment, Conscription, Student, Acolyte, Enslaved, City Guard]
[Ideas: Stood up to Bully, Fought a Ghost, Found Missing Person, Discover Lost Library, Tragic Loss, Mysterious Murder, Invention, Inspire Crowd, Hunter, Farmer, Apprentice, Beggar, Outlander, Conscript, Sailor, Merchant, Settler, Squire, Student, Wrongful Imprisonment, Conscription, Student, Enslaved, City Guard]
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