4,244
edits
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==== Half Helm ==== | ==== Half Helm ==== | ||
''3 Gold. Metal.''<br> | ''3 Gold. Metal.''<br> | ||
Head. ''This helmet provides protection for the top of the head, but leaves the lower two-thirds of the face open for better visibility and breathability.'' When you would gain a ''Head'' Wound, you can spend 1 Reaction to gain a different Wound of the same Severity instead. You can also spend 1 Energy when you do so, to instead discard the Wound without gaining a different one. | Head.<br> | ||
''This helmet provides protection for the top of the head, but leaves the lower two-thirds of the face open for better visibility and breathability.'' When you would gain a ''Head'' Wound, you can spend 1 Reaction to gain a different Wound of the same Severity instead. You can also spend 1 Energy when you do so, to instead discard the Wound without gaining a different one. | |||
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==== Hat ==== | ==== Hat ==== | ||
''1 Gold. Variable (Felt, Leather, or Straw).''<br> | ''1 Gold. Variable (Felt, Leather, or Straw).''<br> | ||
Head. Resistant +1 (Environment). Fabulous. | Head. Resistant +1 (Environment). Fabulous.<br> | ||
''A standard hat that protects from the sun or rain and looks good.'' | |||
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==== Great Helm ==== | ==== Great Helm ==== | ||
''4 Gold. Metal.''<br> | ''4 Gold. Metal.''<br> | ||
Anonymity. Head. Weakness -2 (Environment). Weakness -1 (Fire). | Anonymity. Defensive 1. Head. Weakness -2 (Environment). Weakness -1 (Fire).<br> | ||
''Provides protection to the brain, eyes, and face, but covers almost the entire head.'' Whenever you make a Search Check, you make the Check twice and use the lower result. | |||
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==== Mask ==== | ==== Mask ==== | ||
''1 Gold. Variable (Cloth, Metal, Plasticine, Stone, or Wood)''<br> | ''1 Gold. Variable (Cloth, Metal, Plasticine, Stone, or Wood)''<br> | ||
Fabulous. Head. Anonymity. '' | Fabulous. Head. Anonymity.<br> | ||
''Provides anonymity, shows allegiance, and protects from certain blows.'' When you would gain a ''Head'' Wound, you can spend 1 Reaction to gain a different Wound of the same Severity instead. You can also cause the Mask to be destroyed when you do so, to instead discard the Wound without gaining a different one. | |||
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