Project Istari: Difference between revisions

1 byte added ,  15:17, 11 April 2023
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==== Half Helm ====
==== Half Helm ====
''3 Gold. Metal.''<br>
''3 Gold. Metal.''<br>
Head. ''This helmet provides protection for the top of the head, but leaves the lower two-thirds of the face open for better visibility and breathability.'' When you would gain a ''Head'' Wound, you can spend 1 Reaction to gain a different Wound of the same Severity instead. You can also spend 1 Energy when you do so, to instead discard the Wound without gaining a different one.
Head.<br>
''This helmet provides protection for the top of the head, but leaves the lower two-thirds of the face open for better visibility and breathability.'' When you would gain a ''Head'' Wound, you can spend 1 Reaction to gain a different Wound of the same Severity instead. You can also spend 1 Energy when you do so, to instead discard the Wound without gaining a different one.
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==== Hat ====
==== Hat ====
''1 Gold. Variable (Felt, Leather, or Straw).''<br>
''1 Gold. Variable (Felt, Leather, or Straw).''<br>
Head. Resistant +1 (Environment). Fabulous.
Head. Resistant +1 (Environment). Fabulous.<br>
''A standard hat that protects from the sun or rain and looks good.''
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==== Great Helm ====
==== Great Helm ====
''4 Gold. Metal.''<br>
''4 Gold. Metal.''<br>
Anonymity. Head. Weakness -2 (Environment). Weakness -1 (Fire). Defensive 1. ''This helmet provides protection to ones brain, eyes, and face, as well as some level of anonymity due to the all, or almost all of the head being covered.'' Whenever you make a Search Check, you make the Check twice and use the lower result.
Anonymity. Defensive 1. Head. Weakness -2 (Environment). Weakness -1 (Fire).<br>
''Provides protection to the brain, eyes, and face, but covers almost the entire head.'' Whenever you make a Search Check, you make the Check twice and use the lower result.
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==== Mask ====
==== Mask ====
''1 Gold. Variable (Cloth, Metal, Plasticine, Stone, or Wood)''<br>
''1 Gold. Variable (Cloth, Metal, Plasticine, Stone, or Wood)''<br>
Fabulous. Head. Anonymity. ''This mask provides anonymity, might show allegiance, and protects from certain blows.'' When you would gain a ''Head'' Wound, you can spend 1 Reaction to gain a different Wound of the same Severity instead. You can also cause the Mask to be destroyed when you do so, to instead discard the Wound without gaining a different one.
Fabulous. Head. Anonymity.<br>
''Provides anonymity, shows allegiance, and protects from certain blows.'' When you would gain a ''Head'' Wound, you can spend 1 Reaction to gain a different Wound of the same Severity instead. You can also cause the Mask to be destroyed when you do so, to instead discard the Wound without gaining a different one.
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