Project Istari: Difference between revisions

1,213 bytes added ,  01:47, 9 April 2023
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*'''Slowing.''' Your Movement is reduced by an amount equal to the value listed with the Condition
*'''Slowing.''' Your Movement is reduced by an amount equal to the value listed with the Condition
*'''Vulnerable.''' You gain a penalty to Checks you make against effects with the Traits listed in with the Keyword, equal to the value listed with the Keyword.
*'''Vulnerable.''' You gain a penalty to Checks you make against effects with the Traits listed in with the Keyword, equal to the value listed with the Keyword.
== Adventuring Gear ==
==== Battle Standard ====
''6 Gold, One-Handed''<br>
You can spend 1 Reaction to allow an Ally to Reroll a Defense Roll.
<br><br>
==== War Horn ====
''4 Gold, One-Handed, Audible''<br>
You can spend 1 Action to blow the horn and make an Intimidation Check. All Foes within a number of Spaces up to your Might make a Contesting Grit Check. If you succeed, that Foe gains the ''Disoriented'' Glancing Wound. When you blow the horn, Creatures up to approximately 1 Kilometer away can hear it (depending on terrain, this could be longer or shorter).
<br><br>
==== Hunting Trap ====
''4 Gold, Consumable, Trap.''<br>
Bundled (3). You can spend 1 Action to set up a trap in an adjacent empty Space. When a Creature enters a Space containing the trap, they make a Defense Roll using Might or Speed (Target's Choice) against an Attack Roll of 7.<br>
A Creature can also spend 2 Actions to attempt to hide the set-up trap, making a Dexterity Check. Any Creature whose Search Bonus is less than the Dexterity Check's result can no longer see the trap unless they take specific acts to investigate the area. ''(If you spend 1 minute attempting to hide the trap, maximize your Dexterity Check.)''


= Artisan =
= Artisan =