Project Istari: Difference between revisions

129 bytes removed ,  21:01, 18 March 2023
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*'''Concealable.''' Any Check you make to conceal your possession of this Weapon is made twice, using the higher result.
*'''Concealable.''' Any Check you make to conceal your possession of this Weapon is made twice, using the higher result.
*'''Follow-Through.''' When make an Attack against a Foe you have already hit this Turn, you gain a +1 bonus to the Attack for each time you've hit it with an Attack this Turn.
*'''Follow-Through.''' When make an Attack against a Foe you have already hit this Turn, you gain a +1 bonus to the Attack for each time you've hit it with an Attack this Turn.
*'''Hands.''' You need to use a number of hands listed with the Keyword to use the Weapon. If a "+" is listed after the value, then it requires the number listed to hold, an when Attacking with the Weapon, it requires an additional hand equal to the number of "+"s listed (the ''vast'' majority of the time, there is only 1).
*'''Hands.''' You need to use a number of hands listed with the Keyword to use the Weapon.
*'''Melee.''' You can only Attack a creature in your Reach with this Weapon.
*'''Melee.''' You can only Attack a Creature in your Reach with this Weapon.
*'''Parry.''' When you are wielding this Weapon and you are targeted by a Melee Attack with the Slashing or Piercing Trait, you can use your Reaction to gain a +2 bonus to your Defense Roll.
*'''Parry.''' When you are wielding this Weapon and you are targeted by a Melee Attack, you can spend 1 Reaction to gain a +2 bonus to your Defense Roll.
*'''Paired.''' If you make an Attack with a different Weapon while wielding this Weapon, you make the Attack twice, once with the other Weapon, and once using the dice included with the Keyword, and use the higher result for the Attack.
*'''Paired.''' If you make an Attack with a different Weapon while wielding this Weapon, you make the Attack twice, once with the other Weapon, and once using the dice included with the Keyword, and use the higher result for the Attack.
*'''Ranged.''' When you make an Attack using this Weapon while a Foe is adjacent to you, you roll the Attack twice and use the higher result for the Attack. The Weapon also has a Reach equal to the value listed with the Keyword.
*'''Ranged.''' When you make an Attack using this Weapon while a Foe is adjacent to you, you roll the Attack twice and use the lower result for the Attack. The Weapon also has a Reach equal to the value listed with the Keyword.
*'''Reach.''' When you make an Attack using this Weapon is increased by a number of Meters amount equal to the value listed with the Keyword.
*'''Reach.''' When you make an Attack using this Weapon, the Reach is increased by a number of Meters amount equal to the value listed with the Keyword.
*'''Sturdy.''' When you make a Check to resist being moved against your will, you can use your Reaction to gain a +2 bonus to the Check, and while your Movement is reduced in any way, your Movement increases by 1.  
*'''Sturdy.''' When you make a Check to resist being moved against your will, you can use your Reaction to gain a +2 bonus to the Check, and while your Movement is reduced in any way, your Movement increases by 1.
*'''Thrown.''' Each time you make an Attack with this Weapon, you choose if the Weapon has the Melee or Ranged Keyword. If you choose the Ranged Keyword, you use the value listed with the Keyword for the Reach. If you choose the Ranged Keyword, you throw the Weapon, and must retrieve it in order to use it again.
*'''Thrown.''' Each time you make an Attack with this Weapon, you choose if the Weapon has the Melee or Ranged Keyword. If you choose the Ranged Keyword, you use the value listed with the Keyword for the Reach. If you choose the Ranged Keyword, you throw the Weapon, and must retrieve it in order to use it again.
*'''Two-Handed.''' When you use this Weapon with two hands, you gain an additional effect described in parentheses after the Keyword.
*'''Versatile.''' You choose one of the Traits in the parenthesis after the Versatile to have active, you can swap them as a Free Action, even on a different turn. The ability is considered to have whichever Trait is currently active.
*'''Versatile.''' You choose one of the Traits in the parenthesis after the Versatile to have active, you can swap them as a Free Action, even on a different turn. The ability is considered to have whichever Trait is currently active.
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