Project Istari: Difference between revisions

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=== Protoss Weaponry ===
{| class="wikitable"
|+
|-
! Name !! Attack Die !! Used Stats !! Target Stats !! Traits !! Keywords
|-
| Psi Blade || 1d6 || Might, Lore, Resolve || Might, Instinct (Target's Choice) || Psi Blade, Plasma || Hands (0), Paired (d6), Luminescant (2 Meters), Melee, Retractable, Worn
|-
| Warp Blade || 1d10 || Instinct, Resolve || Lore, Resolve (Target's Choice) || Psi Blade, Plasma || Hands (0), Luminescant (4 Meters), Melee, Retractable, Worn
|-
| Particle Disruptor || 1d8 || Instinct, REsolve || Agility, Speed (Your Choice) || Energy Blast, Plasma || Hands (1), Melee
|}


=== Weapon Keywords ===
=== Weapon Keywords ===
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*'''Cryomancy.''' ''Magic. Spell. Frost. Area.'' ''Ice and frost heeds your call, freezing what you wish creeping through foes.'' By spending 2 Actions, you can magically chill a 1-Meter-Radius Sphere within 4 Meters of you, reducing the area's temperature to freezing and dealing 1d6 + Resolve Damage (defended with Might) to anything vulnerable to cold (such as most Creatures) within the area.
*'''Cryomancy.''' ''Magic. Spell. Frost. Area.'' ''Ice and frost heeds your call, freezing what you wish creeping through foes.'' By spending 2 Actions, you can magically chill a 1-Meter-Radius Sphere within 4 Meters of you, reducing the area's temperature to freezing and dealing 1d6 + Resolve Damage (defended with Might) to anything vulnerable to cold (such as most Creatures) within the area.
:You can spend 1–3 Energy to increase the Sphere's Radius by 1 Meter for each Energy spent.
:You can spend 1-3 Energy to increase the Sphere's Radius by 1 Meter for each Energy spent.
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*'''Pyromancy.''' ''Magic. Spell. Fire. Area.'' ''Fire and flame heed your call, striking in a flaming nova and roasting your enemies.'' By spending 1 Action, you can cause flames to erupt from you or a source of fire within 4 Meters. The flames jump up to 4 Meters to another space of your choice, dealing 1d6 + Resolve Damage (defended with Agility) to anything within that space (possibly lighting them on fire).
*'''Pyromancy.''' ''Magic. Spell. Fire. Area.'' ''Fire and flame heed your call, striking in a flaming nova and roasting your enemies.'' By spending 1 Action, you can cause flames to erupt from you or a source of fire within 4 Meters. The flames jump up to 4 Meters to another space of your choice, dealing 1d6 + Resolve Damage (defended with Agility) to anything within that space (possibly lighting them on fire).
:You can spend 1–3 Energy to cause an additional burst of flames in this manner for each Energy spent.
:You can spend 1-3 Energy to cause an additional burst of flames in this manner for each Energy spent.
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*'''Telekinesis.''' ''Magic. Spell. Mental. Single-target.'' By spending 1 Action, you can magically lift, move, and manipulate a Creature or Item that weighs 1 kilogram or less as if you had one hand holding it, provided it is within 4 Meters of you. You can spend additional Actions or Energy to increase the weight you can manipulate by 1 kilogram per Action or Energy spent, up to a maximum number of kilograms equal to your Resolve.
*'''Telekinesis.''' ''Magic. Spell. Mental. Single-target.'' By spending 1 Action, you can magically lift, move, and manipulate a Creature or Item that weighs 1 kilogram or less as if you had one hand holding it, provided it is within 4 Meters of you. You can spend additional Actions or Energy to increase the weight you can manipulate by 1 kilogram per Action or Energy spent, up to a maximum number of kilograms equal to your Resolve.
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== Zerg ==
== Zerg ==
=== Baneling ===
''Acid. Zerg.''
{| class="wikitable"
|+
|-
| 0 Might || 1 Agility || 4 Speed
|-
| 0 Lore || 2 Instinct || 1 Resolve
|}
* '''2 HP'''
* '''Defense Die: d6'''
* '''6 Movement'''
* '''0 Reactions'''
==== Abilities ====
'''Explosive.''' When the Baneling dies, it explodes, dealing 2d4+2 ''Acid'' ''Burst'' Damage (defended with Might to all adjacent Creatures.
'''Reactive.''' When the Baneling in the area of ''Burst'' effect, it dies.
'''Burrow.''' The Baneling can burrow and unborrow by spending 1 Action each, while burrowed, the Baneling is Invisible. hile Burrowed, the Baneling cannot Move or Attack.
==== Actions ====
'''''1 Action: Explode.''''' The Baneling dies.
<br><br>
=== Creep Tumor ===
''Creep. Zerg.''
{| class="wikitable"
|+
|-
| 2 Might || 0 Agility || 0 Speed
|-
| 0 Lore || 0 Instinct || 0 Resolve
|}
* '''2 HP'''
* '''Defense Die: d6'''
* '''6 Movement'''
* '''0 Reactions'''
==== Abilities ====
'''Imperceptible.''' The Creep Tumor is Invisible.
'''Creep Production.''' At the start of every Round, Creep spreads 1 Space further.
'''Creep.''' ''Zerg'' on Creep increase their Movement and Dash by 2.
==== Actions ====
'''''3 Action: Spread Creep.''''' The Creep Tumor creates an additional Creep Tumor in a Space within 15 Meters.
<br><br>
=== Hydralisk ===
''Zerg.''
{| class="wikitable"
|+
|-
| 1 Might || 4 Agility || 1 Speed
|-
| 1 Lore || 3 Instinct || 2 Resolve
|}
* '''8 HP'''
* '''Defense Die: d6'''
* '''4 Movement'''
* '''1 Reactions'''
==== Abilities ====
'''Burrow.''' The Hydralisk can burrow and unborrow by spending 1 Action each, while burrowed, the Hydralisk is Invisible. While Burrowed, the Hydralisk cannot Move or Attack.
==== Actions ====
'''''1 Action: Frenzy.''''' Until the end of the Hydralisk's next Turn, it can spend 2 Actions to make 3 Attakcs with its Spine.
'''''1 Action: Hydriolic Bile.''''' 1d8 + 4 (Agility) Range Attack (6 Meters), targeting Agility, or Instinct (Target's Choice)<br>
<br><br>
=== Queen ===
''Large. Zerg.''
{| class="wikitable"
|+
|-
| 3 Might || 2 Agility || 2 Speed
|-
| 2 Lore || 3 Instinct || 2 Resolve
|}
* '''8 HP'''
* '''Defense Die: d6'''
* '''4 Movement'''
* '''3 Reactions'''
==== Abilities ====
'''Burrow.''' The Queen can burrow and unborrow by spending 1 Action each, while burrowed, the Queen is Invisible. While Burrowed, the Queen cannot Move or Attack.
==== Actions ====
'''''2 Actions: Spawn Creep Tumor.''''' The Queen lays a Creep Tumor on the ground in an adjacent Space.
'''''1 Action: Rapid Transfusion.''''' The Queen restores 2d4+2 HP to an Ally within 6 Meters.
'''''1 Action: Claws.''''' 1d8 + 3 (Might) Melee Attack, Reach, targeting Agility, Speed, or Resolve (Target's Choice)<br>
- ''Slashing.''
'''''1 Action: Spine.''''' 1d8 + 3 (Instinct) Ranged Attack (6 Meters), targeting Might, Lore, or Instinct (Target's Choice)<br>
- ''Piercing.''
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=== Roach ===
''Zerg.''
{| class="wikitable"
|+
|-
| 3 Might || 1 Agility || 2 Speed
|-
| 0 Lore || 2 Instinct || 1 Resolve
|}
* '''7 HP'''
* '''Defense Die: d10'''
* '''3 Movement'''
* '''1 Reactions'''
==== Abilities ====
'''Burrow.''' The Roach can burrow and unborrow by spending 1 Action each, while burrowed, the Roach is Invisible. While Burrowed, the Roach cannot Attack.
==== Actions ====
'''''1 Action: Hydriolic Bile.''''' 1d6 + 2 (Instinct) Range Attack (4 Meters), targeting Speed, or Lore (Target's Choice)<br>
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=== Zergling ===
=== Zergling ===
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==== Abilities ====
==== Abilities ====
'''Burrow.''' The Zergling can burrow and unborrow by spending 1 Action each, while burrowed, the Zergling is Invisible. While Burrowed, the Zergling cannot Move or Attack.
'''Tiny.''' Zerglings only have 1 Actions per Turn, but get 4 Dash Points at the start of each of their Turns.
'''Tiny.''' Zerglings only have 1 Actions per Turn, but get 4 Dash Points at the start of each of their Turns.


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'''''1 Action: Morph.''''' The Zergling curls up into a an egg with 4 Might, 0 in all other Stats, 20 HP, and a 2d6 Defense Die. After 2 Turns, the egg hatches, turning into a Baneling.
'''''1 Action: Morph.''''' The Zergling curls up into a an egg with 4 Might, 0 in all other Stats, 20 HP, and a 2d6 Defense Die. After 2 Turns, the egg hatches, turning into a Baneling.


'''''1 Action: Claw.''''' 1d4 + 4 (Speed) Melee Attack, targeting Might, Agility, Resolve (Target's Choice)<br>
'''''1 Action: Claw.''''' 1d4 + 4 (Speed) Melee Attack, targeting Might, Agility, or Resolve (Target's Choice)<br>
- ''Slashing.''
- ''Slashing.''