Project Istari: Difference between revisions

1,854 bytes added ,  01:07, 17 March 2023
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*Rogue  
*Rogue  
*Sorcerer  
*Sorcerer  
*Summoner (after Zombie and Skeleton stat blocks)
*Summoner
*Swashbuckler
*Swashbuckler
*Traveler  
*Traveler  
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*Warden  
*Warden  
*Warrior  
*Warrior  
*Wizard (After 4 Spell at least)
*Wizard


= Work-In Progress Mechanics =
= Work-In Progress Mechanics =
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! Ability Boosts !! Ability Flaw !! Languages
! Ability Boosts !! Ability Flaw !! Languages
|-
|-
| Instinct, Free, Free || Free || Creole, Behemon
| Instinct, Free, Free || Free || Creole, Beastian
|}
|}
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==== Summon Undead ====
==== Summon Undead ====
''1st Level Bond of Undeath Feature.''
''1st Level Bond of Undeath Feature.''
''Death answers your call and you can manipulate it.'' You can spend 3 Actions while adjacent to a corpse to animate it as either a Zombie or a Skeleton which you command. You can have a number of these under your control at any given time equal to your Resolve. As a Free Action, you can release any Zombie or Skeleton under your control from this feature, causing it to act as a standard zombie.
''Death answers your call and you can manipulate it.'' You can spend 3 Actions while adjacent to a corpse to animate it as either a Zombie or a Skeleton which you command. You can have a number of these under your control at any given time equal to your Resolve. As a Free Action, you can release any Zombie or Skeleton under your control from this feature, causing it to act as a standard zombie or skeleton as appropriate.<br>
You can spend 1 Action to cause all Zombies and Skeletons under your control to either take the Attack or Move Action. All Zombies and Skeletons take the same Action.
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'''Tactics''' The Bear will charge at the weakest looking or loneliest Foe, rushes at them, and then goes all out on Attacks.
'''Tactics''' The Bear will charge at the weakest looking or loneliest Foe, rushes at them, and then goes all out on Attacks.
=== Skeleton ===
''Undead.''
{| class="wikitable"
|+
|-
| 1 Might || 3 Agility || 0 Speed
|-
| 0 Lore || 1 Instinct || 0 Resolve
|}
* '''12 HP'''
* '''Defense Die: d6'''
* '''3 Movement'''
* '''0 Reactions'''
==== Abilities ====
'''Equipment.''' Skeletons usually carry around bows in the wild, though they can be seen using almost any variety of Item.
'''Weaknesses.''' Bludgeoning/Concussive 3
'''Resistances.''' Slashing 2, Poison 2
'''Immunities.''' Inhaled, Ingested
=== Zombie ===
''Undead.''
{| class="wikitable"
|+
|-
| 4 Might || 0 Agility || 0 Speed
|-
| 0 Lore || 1 Instinct || 0 Resolve
|}
* '''13 HP'''
* '''Defense Die: d8'''
* '''2 Movement'''
* '''0 Reactions'''
==== Abilities ====
'''Equipment.''' Zombies usually carry around nothing, or some swords and shields, but they can be seen using any Weapon.
'''Resistances.''' Poison 2
'''Immunities.''' Inhaled, Ingested
== Zerg ==
=== Zergling ===
''Zerg.''
{| class="wikitable"
|+
|-
| 1 Might || 2 Agility || 4 Speed
|-
| 0 Lore || 3 Instinct || 1 Resolve
|}
* '''4 HP'''
* '''Defense Die: d6'''
* '''5 Movement'''
* '''0 Reactions'''
==== Abilities ====
'''Tiny.''' Zerglings only have 1 Actions per Turn, but get 4 Dash Points at the start of each of their Turns.
'''Swarming.''' While Attacking a Foe, for every 3 ''Zerg'' adjacent to the Target, the Zergling adds a d4 to its Attack.
==== Actions ====
'''''1 Action: Morph.''''' The Zergling curls up into a an egg with 4 Might, 0 in all other Stats, 20 HP, and a 2d6 Defense Die. After 2 Turns, the egg hatches, turning into a Baneling.
'''''1 Action: Claw.''''' 1d4 + 4 (Speed) Melee Attack, targeting Might, Agility, Resolve (Target's Choice)<br>
- ''Slashing.''